29 次代码提交 (136510f0bed45950b93f94e2d53d45c06ebdb184)

作者 SHA1 备注 提交日期
  Sam Hocevar 136510f0be OpenGL code refactoring. 14 年前
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 年前
  Sam Hocevar dde16a9dd6 Implement +=, -= and *= for matrices and vectors. 14 年前
  Sam Hocevar e17ba05a9b Merge more code from the experimental MVP refactor into the old GL code. 14 年前
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 14 年前
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 14 年前
  Sam Hocevar 5eceff01e8 Clean up stuff in the shader crap. 14 年前
  Sam Hocevar 7dfbff6ca9 More shader crap. Texture coordinates now work. Still disabled. 14 年前
  Sam Hocevar 139555f45c More shader crap. We can now display a coloured quad. Still disabled. 14 年前
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. 14 年前
  Sam Hocevar 7d0990d858 Fix shader crap syntax, caused by space-like UTF-8 characters. 14 年前
  Sam Hocevar 8ac9945afa Shader tests. Disabled for now. 14 年前
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. 14 年前
  Sam Hocevar b0ded399f6 Rework tile handling. This possibly breaks deushax pretty rudely. 14 年前
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 14 年前
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 年前
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 14 年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 年前
  Sam Hocevar 3f21eb34d2 Activate depth buffer when the GL context is created. 14 年前
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 年前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 年前
  Sam Hocevar 25273ab1fe Remove some debug stuff. 14 年前
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. 14 年前
  Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. 14 年前
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. 14 年前
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. 14 年前
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 年前
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 14 年前
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 14 年前