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lol
mirror of https://github.com/lolengine/lol
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846 Commits
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161 MiB
Tree: 1443b5628f
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wip/image-kernel
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Commit Graph

11 Commits (1443b5628fe29efd05b9a239fecef21a7576f6e5)

Author SHA1 Message Date
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. 14 years ago
  Sam Hocevar 73e9bfdd90 build: fix GLEW usage to use <glew.h>, not <GL/glew.h>. 14 years ago
  Sam Hocevar 666efd14ee gl: use Glew if available. 14 years ago
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 years ago
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 years ago
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot
of code.
14 years ago
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. 15 years ago
  Sam Hocevar dad4497ebe Remove the Android hack, we can control it from the NDK build scripts. 15 years ago
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
15 years ago
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each
one except GL ES 2.x for now.
15 years ago
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 15 years ago
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