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58 MiB
Drzewo: 1443b5628f
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wip/image-kernel
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legacy
wip/core-clipp
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11 Commity (1443b5628fe29efd05b9a239fecef21a7576f6e5)

Autor SHA1 Wiadomość Data
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. 14 lat temu
  Sam Hocevar 73e9bfdd90 build: fix GLEW usage to use <glew.h>, not <GL/glew.h>. 14 lat temu
  Sam Hocevar 666efd14ee gl: use Glew if available. 14 lat temu
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 lat temu
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 lat temu
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot
of code.
15 lat temu
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. 15 lat temu
  Sam Hocevar dad4497ebe Remove the Android hack, we can control it from the NDK build scripts. 15 lat temu
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
15 lat temu
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each
one except GL ES 2.x for now.
15 lat temu
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 15 lat temu
Wspierane przez Gitea Wersja: 1.12.0+rc1-38-g249e22bb9 Strona: 66ms Szablon: 4ms
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