25 Révisions (16a620d537a6264c75950f48d1c8f05d4d2902de)

Auteur SHA1 Message Date
  Sam Hocevar 1e973c81bd build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is il y a 13 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 13 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 13 ans
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. il y a 13 ans
  Sam Hocevar 439298ee5e misc: very minor tweaks here and there. il y a 13 ans
  Sam Hocevar 956657e86f input: some refactoring in the action bindings. il y a 13 ans
  Lolbot 23807ea88e fixed 23 files out of 277: il y a 13 ans
  Sam Hocevar df6134e648 input: fix minor PS3 compilation error. il y a 13 ans
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. il y a 13 ans
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. il y a 13 ans
  Benjamin ‘Touky’ Huet 1e48c827a4 Input now works correctly il y a 13 ans
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? il y a 13 ans
  Benjamin ‘Touky’ Huet 655f640403 Windows. il y a 13 ans
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. il y a 13 ans
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest il y a 13 ans
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. il y a 13 ans
  Benjamin ‘Touky’ Huet fcd46a2969 Build FIX .... again. il y a 13 ans
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build il y a 13 ans
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. il y a 13 ans
  Sam Hocevar 0b971d7926 input: allow to easily track more than one input stick. il y a 13 ans
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. il y a 13 ans
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. il y a 13 ans
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. il y a 13 ans
  Sam Hocevar c0141debea input: allow to remap gamepad axes in the generic input layer. il y a 13 ans
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. il y a 13 ans