26 Commits (171433e9de6c48b019e7df4e7ae76d5bb6dfee9a)

Auteur SHA1 Bericht Datum
  Sam Hocevar c7a3c42a19 audio: report SDL mixer loading errors. 11 jaren geleden
  Sam Hocevar 0c85df6717 audio: don't die when failing to load a sample with SDL. 11 jaren geleden
  Sam Hocevar 75d4503a01 ps3: implement very simple audio playback. 11 jaren geleden
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. 11 jaren geleden
  Sam Hocevar f72381c28a audio: add Sampler::LoopSample(). 11 jaren geleden
  Sam Hocevar 578ec1d413 audio: add a simple Stop() method to samples. 11 jaren geleden
  Sam Hocevar b12e6f914c base: fix typo in sample.cpp that prevented sample loads. 11 jaren geleden
  Sam Hocevar ba1824ef83 sys: cycle through all possible directories to load resource files. 11 jaren geleden
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; 12 jaren geleden
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 jaren geleden
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 jaren geleden
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. 12 jaren geleden
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 jaren geleden
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 jaren geleden
  Sam Hocevar beb141dd5b build: fix Win64 compilation with mingw64, using an updated SDL build. 13 jaren geleden
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 jaren geleden
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 13 jaren geleden
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. 13 jaren geleden
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 jaren geleden
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 13 jaren geleden
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 13 jaren geleden
  Sam Hocevar d697fd40b1 Name tilers, samples and pieces for easier debugging. 14 jaren geleden
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. 14 jaren geleden
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 jaren geleden
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14 jaren geleden
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. 14 jaren geleden