2 Комити (18869ca359399e985eee9b22d68248af95fe22c0)

Аутор SHA1 Порука Датум
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 11 година
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. пре 11 година
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext пре 11 година
  Sam Hocevar e9b4985dbd gpu: add MeshPrimitive::Lines enum and modify the cube tutorial пре 11 година
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. пре 12 година
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of пре 12 година
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; пре 12 година
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. пре 12 година
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. пре 12 година
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement пре 12 година
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it пре 12 година
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they пре 12 година
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and пре 12 година
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. пре 12 година
  Sam Hocevar 0315413285 core: rename Array::Append() to Array::Push() for brevity and arbitrary пре 12 година
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. пре 12 година
  Sam Hocevar 9262efbac3 core: use operator<< instead of operator+= to append stuff to arrays, пре 12 година
  Sam Hocevar ad0e3f8b6d tutorial: fix the inconsistent vertex counting. пре 12 година
  Sam Hocevar 9b0958e6d1 tutorial: get rid of a hardcoded value. пре 12 година
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer пре 12 година
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. пре 12 година
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. пре 12 година
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. пре 12 година
  Sam Hocevar bfb0ad1e61 tutorial: use an interleaved vertex/color buffer. пре 12 година
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). пре 12 година
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately пре 12 година
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. пре 12 година
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. пре 12 година
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. пре 12 година
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly пре 12 година
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I пре 12 година
  Sam Hocevar 4c7ce44cdb tutorial: port the rotating cube tutorial to the Xbox 360 and пре 12 година
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. пре 12 година
  Sam Hocevar 59ee25e0b3 win32: a few compilation fixes, including GDI+ linking properly now. пре 12 година
  Sam Hocevar 40be36ec2c test: fix logic bugs in two tutorials. пре 12 година
  Sam Hocevar 55b8dece84 test: fix OS X compilation; we still need SDLmain.a on that platform. пре 13 година
  Sam Hocevar c3423cd765 test: clean up tutorial #2. пре 13 година
  Sam Hocevar c9aa11c9e3 test: start writing tutorials and other shit. пре 13 година