Sam Hocevar
1945e85afc
scene: start working on the scene class reorganisation.
12年前
Benjamin ‘Touky’ Huet
2b6b50aa26
EZMesh : Some files splitup
12年前
Sam Hocevar
470fbbc550
build: add Abuse to the Visual Studio solution and exclude NaCl files
from all platform builds.
12年前
Benjamin ‘Touky’ Huet
4029f475e4
for ze LOL
12年前
Benjamin ‘Touky’ Huet
34688578ae
Added Shiny flat lolfx
12年前
Benjamin ‘Touky’ Huet
747da72c44
Input : Small refactor, for clarity, easiness and beautification.
Constants : Added minus one.
12年前
Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
12年前
Benjamin ‘Touky’ Huet
0a7dc44a67
Added MessageService : Basic & Naive Message logging.
Camera & vector.cpp : Fixed shifted_perspective crash with almost zero FOV.
12年前
Benjamin ‘Touky’ Huet
d8114e6cfb
String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper()
Added utils.h : GetRandom(Array<T>) : gets a random element in a template list with weight logic.
T FindValue(char*) : Find the value of a safe enum from the given name (when GetName is implemented)
swap(T&, T&) is now in here too.
12年前
Benjamin ‘Touky’ Huet
a03c38872d
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
12年前
Benlitz
8a657ea287
input: Removed previous input system
12年前
Benlitz
a7aac24c46
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
12年前
Sam Hocevar
7468547abc
ps4: prepare for the fioutaah!
12年前
Sam Hocevar
068a328651
gpu: fix the Direct3D version of most rendering functions.
12年前
Sam Hocevar
716c2b5592
gpu: create a Renderer and a RenderContext class to handle render states
such as alpha blending, depth test, etc.
12年前
Sam Hocevar
f7dbc33524
build: update .vcxproj files.
12年前
Sam Hocevar
6faf4ee067
base: roll our own constants because it’s always a pain in the ass
to get M_PI from the platform headers and cast it to float.
12年前
Sam Hocevar
c46b3fbfec
image: remove the Image::Format enum and use PixelFormat instead.
13年前
Sam Hocevar
c59fc670c2
core: import pristine lua 5.2.1 in the engine code.
13年前
Sam Hocevar
700520d4d6
math: move rand() to its own header, ensure it only returns
positive values, and add a unit test for rand<int>.
13年前
Sam Hocevar
872efdb880
debug: add Debug::DrawLine() and Debug::DrawBox() methods.
13年前
Sam Hocevar
1d0eab0203
base: on Linux and some other architectures, dump a stack trace before
crashing from an assertion failure.
13年前
Sam Hocevar
6c8186389f
math: Interp class for frame-independent interpolation.
13年前
Sam Hocevar
76c1960cc2
build: make lolcore depend on lolbullet, as it is supposed to.
13年前
Sam Hocevar
6e1156aaea
build: split the main library into lolcore and lolbullet.
13年前
Benjamin ‘Touky’ Huet
bb0051ae8e
render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer.
13年前
Sam Hocevar
32e3cff46a
sys: Atomic template class for thread-safe and potentially lockless
structures.
13年前
Sam Hocevar
c7767c6c64
sys: create an empty File class.
13年前
Sam Hocevar
06c4ec01c3
base: move headers around and promote gpu/ to lol/gpu/.
13年前
Sam Hocevar
0ba4e6d9e0
easymesh: interface the shiny shader with new Light objects.
13年前
Sam Hocevar
8613d04c03
core: implement a cool ASSERT() macro.
13年前
Sam Hocevar
4a643241be
build: remove leftover entries from .vcxproj.
13年前
Sam Hocevar
5402346b16
core: move the Log and Timer classes to the sys/ subdirectory, use
the String class instead of the stack for logging, and get rid of
the old and useless BitField class.
13年前
Sam Hocevar
145ad9e806
build: fix a ClInclude that should have been ClCompile.
13年前
Sam Hocevar
1a54a81167
sys: move thread.h to the sys/ directory.
13年前
Benjamin ‘Touky’ Huet
4393a43752
Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized.
Useage : "...[.... csg*]" equals "current mesh -CSG- the mesh in the braces".
Keywords : CsgUnion<csgu>, CsgSubstract<csgs>, CsgAnd<csga>, CsgXor<csgx>
TODO : cleanup useless code.
TODO : Some bugs are still present, some face that disappear should not.
TODO : Correct epsilon useage (see geometry files).
TODO : Coplanar face are not handled -at all-.
TODO : Vertex count goes through the roof in case of a Xor.
13年前
Benjamin ‘Touky’ Huet
3d56a23a55
Added geometry basic functions.
TODO : second pass on coding-style, and some tweak & usage modification.
13年前
Sam Hocevar
44f324a354
color: add conversion from CIE-xyY to CIE-XYZ and start working on
a wavelength to saturated xyY function based on the standard observer
data.
13年前
Sam Hocevar
10d5d30b85
image: a few colour conversion routines.
13年前
Sam Hocevar
d49bb04d20
build: rename “core” directory to “base” because the former is used for core
files on some Unix systems.
13年前
Sam Hocevar
6c9c8e547e
build: renormalise a lot of files.
13年前
Sam Hocevar
2a5d9ed4d8
build: rename Map to LevelMap so that we can use Map for the hashmap.
13年前
Sam Hocevar
397c7f2fda
core: implement hashing functions for half, float and double.
13年前
Sam Hocevar
949128d325
core: implement String::Printf() and start working on the unit tests.
I'm gonna commit this right now though I'm not really sure whether Visual
Studio will agree to build va_copy and others.
13年前
Sam Hocevar
0149c30df4
core: refactor the Hash class so that we can hash base types, too.
13年前
Sam Hocevar
f2b71d368e
core: new String class.
13年前
Sam Hocevar
4a6d092a74
mesh: start working on mesh and submesh stuff.
13年前
Sam Hocevar
b438a94642
input: add the Keyboard abstraction object type.
13年前
Sam Hocevar
b9aba5d27a
gpu: put the texture creation code in its own class; for now a lot of things are
hardcoded and only the fractal demo uses it, but everything will eventually switch.
13年前
Sam Hocevar
26c432be90
gpu: sip an empty LolFx class that embeds the compiler.
13年前