Sam Hocevar
|
599119e4b0
|
orbital: port the gun command compiler to our bison/flex system.
|
12 anos atrás |
Sam Hocevar
|
c56794c8b4
|
orbital: fix copyright statements.
|
12 anos atrás |
Sam Hocevar
|
3a9cef70f2
|
orbital: fine tune the mesh compiler.
|
12 anos atrás |
Sam Hocevar
|
512ce5529c
|
build: get Orbital to build on Win32 again.
|
12 anos atrás |
Sam Hocevar
|
c7040f0528
|
orbital: start working on the gun system.
|
12 anos atrás |
Sam Hocevar
|
2bfb2144b3
|
orbital: use the new LolFx shader declaration.
|
12 anos atrás |
Sam Hocevar
|
1443b5628f
|
win32: add a custom build rule for '.lolfx' files. The files are properly
transformed to C++ but aren't compiled into the project yet.
|
12 anos atrás |
Sam Hocevar
|
6f19f877a8
|
orbital: new snake enemy.
|
12 anos atrás |
Sam Hocevar
|
c02e57365c
|
orbital: add the two parallax starfields.
|
12 anos atrás |
Sam Hocevar
|
95fccabc7a
|
orbital: create a Player class with joystick support.
|
12 anos atrás |
Sam Hocevar
|
75021144ae
|
orbital: put the tanks in a separate class.
|
12 anos atrás |
Benjamin ‘Touky’ Huet
|
38332c5f47
|
Added CommandParser parent class to Mesh to prepare other Parser implementation.
|
12 anos atrás |
Sam Hocevar
|
08fc460668
|
core: move the Camera class from Orbital to the engine core.
|
12 anos atrás |
Sam Hocevar
|
7b1e9abdc9
|
orbital: create a Camera class where we will hide the complexity.
|
12 anos atrás |
Sam Hocevar
|
0081d04eb7
|
orbital: first try at a particle system.
|
12 anos atrás |
Sam Hocevar
|
2c49c7bcef
|
orbital: start implementing the mesh builder features found in the original.
|
12 anos atrás |
Sam Hocevar
|
7ff4151a19
|
orbital: add a skeleton project for Orbital.
|
12 anos atrás |
Sam Hocevar
|
682b9dbdd3
|
build: start configuring the build for Win64.
|
12 anos atrás |
Sam Hocevar
|
a911b0f2bf
|
build: ensure all projects have a <ItemDefinitionGroup> entry,
otherwise Xbox 360 debugging does not work properly. For real.
|
12 anos atrás |
Sam Hocevar
|
2f017eeddb
|
build: more Visual Studio project refactoring, with multiprocessor
compilation and a few other tweaks.
|
12 anos atrás |
Sam Hocevar
|
49552f2dde
|
build: do the Visual Studio project refactoring a bit differently.
|
12 anos atrás |
Sam Hocevar
|
02449e11b2
|
build: more Visual Studio project file refactoring.
|
12 anos atrás |
Sam Hocevar
|
2831476774
|
build: major refactoring of the Win32 and Xbox project files; we now
link properly on the Xbox.
|
12 anos atrás |
Sam Hocevar
|
59ee25e0b3
|
win32: a few compilation fixes, including GDI+ linking properly now.
|
12 anos atrás |
Sam Hocevar
|
c0cb995fd2
|
win32: various compilation fixes, mostly project updates, but also a
workaround for a Visual Studio compiler bug (Connect Id #730878).
|
12 anos atrás |
Sam Hocevar
|
5521b9fd01
|
build: start adding Xbox 360 configuration settings to the VS projects.
|
13 anos atrás |
Sam Hocevar
|
0e622822e7
|
test: add a few Visual Studio 2010 project files and fix testsuite code
so that it builds properly.
|
13 anos atrás |
Sam Hocevar
|
e006714236
|
build: new Visual Studio build files, for the engine core and the debug
quad application.
|
13 anos atrás |