173 Commit (1c27691ef9dddfd07b86592b40a4dca2a42e6fad)

Autore SHA1 Messaggio Data
  touky fab4610405 lolua tweaks 9 anni fa
  touky eb943fc5e3 Lolua small simplification 9 anni fa
  touky 0cdeb424d9 2nd pass, removed all old code, and fixed all the wrong usages 9 anni fa
  touky 4d78d62a70 Lolua refactor 2nd pass: New version is much simpler and practical 9 anni fa
  touky 527e27c880 - ImGUI is now operational again 9 anni fa
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 9 anni fa
  Sam Hocevar 96d725fd71 lua: replace lol::LuaState with the original lua_State 9 anni fa
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 9 anni fa
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 anni fa
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 10 anni fa
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10 anni fa
  Sam Hocevar 103f60d48b misc: replace NULL with nullptr in most places. 10 anni fa
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 10 anni fa
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 anni fa
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 10 anni fa
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 anni fa
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 10 anni fa
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 10 anni fa
  Benjamin ‘Touky’ Huet a8c3a80eb1 Add color var in lua 10 anni fa
  Lolbot 0b111f1ece fixed 6 files out of 4258: 10 anni fa
  Benjamin ‘Touky’ Huet 00807670b9 Easymesh test tuto works with lua, but EzMesh seems broken. 10 anni fa
  Benjamin ‘Touky’ Huet 8222295f3b 2nd pass on Lua integration. 10 anni fa
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. 10 anni fa
  Benjamin ‘Touky’ Huet 596e74c78c Added first pass for Base Lua setup 10 anni fa
  Benjamin ‘Touky’ Huet 73cafd5c31 2nd EasyMesh split pass 10 anni fa
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 10 anni fa
  Benjamin ‘Touky’ Huet d4d0225170 Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 11 anni fa
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 11 anni fa
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder 11 anni fa
  Benjamin ‘Touky’ Huet a89dac5c30 Fixed some stuff and added some small tweaks 11 anni fa
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 anni fa
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 anni fa
  Sam Hocevar b2283cd1a3 build: update VS solution and fix a few compilation warnings. 11 anni fa
  Sam Hocevar 7a28671dee math: get rid of the base_vec* classes (thanks to relaxed unions), rename 11 anni fa
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 anni fa
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 anni fa
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 11 anni fa
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. 11 anni fa
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 11 anni fa
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) 11 anni fa
  Benjamin ‘Touky’ Huet 1e4af19a89 Praise the Safe-Enum. 11 anni fa
  Sam Hocevar 76740f77bc math: remove some vector constants that were a bit too specific. 11 anni fa
  Benjamin ‘Touky’ Huet 4c31c7b884 Build fix 11 anni fa
  Benjamin ‘Touky’ Huet b2bdb1972f Several name tweaks here and there. 11 anni fa
  Benjamin ‘Touky’ Huet b7fc1953ab Some names tweaks 12 anni fa
  Sam Hocevar 8443733a08 math: add GLSL-inherited degrees() and radians() conversion functions. 12 anni fa
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 12 anni fa
  Lolbot 47b9f0abb0 fixed 69 files out of 2739: 12 anni fa
  Benjamin ‘Touky’ Huet 87aa2dc3e9 shiny*.lolfx : light reflect FIX 12 anni fa
  Benjamin ‘Touky’ Huet 066f131852 Light : Added Type SfEnum. 12 anni fa