3 Commits (1dcb065121a9311b7dcfbbd55e6237c5ed2baf6d)

Autor SHA1 Nachricht Datum
  Sam Hocevar ce05d8589a build: refactor msbuild files for usage as a submodule vor 9 Jahren
  Sam Hocevar a5290030fc build: fix .vcxproj files that would be constantly out of date. vor 9 Jahren
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. vor 9 Jahren
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. vor 9 Jahren
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. vor 10 Jahren
  Sam Hocevar 6ffaca4bbd engine: move some files around. vor 10 Jahren
  Sam Hocevar 508556c0a0 sys: get rid of threadbase.h. vor 10 Jahren
  Sam Hocevar 42813316b8 build: improve emscripten build. vor 10 Jahren
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup vor 10 Jahren
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. vor 10 Jahren
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) vor 10 Jahren
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset vor 10 Jahren
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes vor 10 Jahren
  Benjamin ‘Touky’ Huet 106a7632d1 Small folders tweaks vor 10 Jahren
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. vor 10 Jahren
  Benjamin ‘Touky’ Huet 596e74c78c Added first pass for Base Lua setup vor 11 Jahren
  Benjamin ‘Touky’ Huet 73cafd5c31 2nd EasyMesh split pass vor 11 Jahren
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor vor 11 Jahren
  Sam Hocevar f791b672ed misc: lots of compilation fixes for Visual Studio (related to mediocre vor 11 Jahren
  Sam Hocevar ec00776d61 math: start working on a bigint type, which will be the fundation vor 11 Jahren
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. vor 11 Jahren
  Sam Hocevar a07844682e build: remove dead PS3 code. vor 11 Jahren
  Sam Hocevar 1106503917 math: simple Perlin noise for comparison purposes. vor 11 Jahren
  Sam Hocevar 5d9488182f math: extract the gradient generator from simplex noise so that we vor 11 Jahren
  Sam Hocevar baebd131fc math: add a simple polynomial template class. vor 11 Jahren
  Sam Hocevar 7bd5a94ca0 image: add the skeleton for a Movie class. vor 11 Jahren
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. vor 11 Jahren
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. vor 11 Jahren
  Sam Hocevar 2b81246a22 build: reorganise some visual studio shit and comment some files. vor 11 Jahren
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. vor 11 Jahren
  Sam Hocevar 0bc2ec0480 build: move VS solution one directory below and create a VS2014 solution. vor 11 Jahren
  Sam Hocevar 62f7068516 math: move code from vector.cpp to matrix.cpp and transform.cpp. vor 11 Jahren
  Sam Hocevar 7cf72fd16e base: add a simple tuple implementation. vor 11 Jahren
  Sam Hocevar 11dc5eebcc math: put almost all quaternion/vector/matrix operators in ADL namespaces. vor 11 Jahren
  Sam Hocevar a6327b2469 math: move complex/quaternion code out of vector.h and into transform.h. vor 11 Jahren
  Sam Hocevar b7e237c6ea math: move matrix code out of vector.h into a new matrix.h header. vor 11 Jahren
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. vor 11 Jahren
  Sam Hocevar 378eaec1cb sys: use the fully working std::atomic instead of our placeholder class. vor 11 Jahren
  Sam Hocevar 6526c8c904 image: reimplement most image merge operations (overlay, screen, etc.). vor 11 Jahren
  Sam Hocevar 8abafbc686 math: add Array3D template class. Happy, Touky? :-) vor 11 Jahren
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. vor 11 Jahren
  Sam Hocevar c5a3d4873b image: port the DBS dithering method and remove a few dead files. vor 11 Jahren
  Sam Hocevar 59a157a58c build: port solution to VS2013. Muahahaha. vor 11 Jahren
  Sam Hocevar 967ce8141b image: bicubic and Bresenham resampling. vor 11 Jahren
  Sam Hocevar c33c45904b image: brightness, contrast, threshold, invert, dilate, erode, sharpen. vor 11 Jahren
  Sam Hocevar b5e3bc6c2f image: get rid of stock images; we were misusing them where we actually vor 11 Jahren
  Sam Hocevar 6b9f3b66c1 image: add YUV filter, median filter, and image cropping. vor 11 Jahren
  Sam Hocevar e064118dc1 image: ordered dithering is now complete. vor 11 Jahren
  Sam Hocevar 2f752030f0 engine: remove dead code. vor 11 Jahren
  Sam Hocevar 08fb9be357 image: make the various image processing kernels use Array2D instead vor 11 Jahren