45 Commits (1f3d06c5816c2c4d09b36af988f9544eeb0b2af5)

Author SHA1 Message Date
  Sam Hocevar 1f3d06c581 video: 8×8 Bresenham dithering (still deactivated). 14 years ago
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 years ago
  Sam Hocevar 493109e3ed video: add deactivated shader code for 4x4 Bayer dithering. 14 years ago
  Sam Hocevar c39012688f android: enforce fullscreen on Android until we have several layouts. 14 years ago
  Sam Hocevar 1aa3cf12c8 Work around a bug in the Android emulator that doesn't let us query the 15 years ago
  Sam Hocevar 336d42371e Enable GL_TEXTURE_2D in the Scene class instead of Video. 15 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 years ago
  Sam Hocevar cc7dd5f4f6 Try to fix GLES 2 rendering. No luck so far. 15 years ago
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. 15 years ago
  Sam Hocevar 3191ca57bf Set the default background color to something recognisable. 15 years ago
  Sam Hocevar f75db4c57f Fix the GLESv2 rendering. 15 years ago
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 15 years ago
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 15 years ago
  Sam Hocevar 194a025bc8 Protect the Shader constructor and provide a static creation method that 15 years ago
  Sam Hocevar cf3e767213 Minor GL code reorganisation and simplification. 15 years ago
  Sam Hocevar 7ed3b998fd Experimental GL mode works! 15 years ago
  Sam Hocevar 136510f0be OpenGL code refactoring. 15 years ago
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 years ago
  Sam Hocevar e17ba05a9b Merge more code from the experimental MVP refactor into the old GL code. 15 years ago
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 15 years ago
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 years ago
  Sam Hocevar 5eceff01e8 Clean up stuff in the shader crap. 15 years ago
  Sam Hocevar 7dfbff6ca9 More shader crap. Texture coordinates now work. Still disabled. 15 years ago
  Sam Hocevar 139555f45c More shader crap. We can now display a coloured quad. Still disabled. 15 years ago
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. 15 years ago
  Sam Hocevar bd751c1a0c Allow to specify FPS in the DebugRecord object. 15 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
  Sam Hocevar e5a870d4ef Fix compilation issue caused by WinDef.h defining "near" and "far" macros. 15 years ago
  Sam Hocevar ad3128405a Put HUD objects back on front of the scene. 15 years ago
  Sam Hocevar 40f7da62f1 Implement Video::SetFov() to allow conic projection. 15 years ago
  Sam Hocevar dae907ae98 Proper depth buffer handling with minimal alpha support. 15 years ago
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to 15 years ago
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 years ago
  Sam Hocevar ea672c7768 Disable depth test. We do our own management. 15 years ago
  Sam Hocevar 29bebc3e53 Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 15 years ago
  Sam Hocevar d2e5bba88e Implement Video::GetWidth() and Video::GetHeight(). 15 years ago
  Sam Hocevar 2fe2673600 Better near/far values. 15 years ago
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number 15 years ago
  Sam Hocevar 5e9cb74861 Change the Video class into an interface, implemented by SdlVideo and, 15 years ago
  Sam Hocevar 40d2f1c00a Minor Win32 compilation fixes. 15 years ago
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 15 years ago
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 15 years ago
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or 15 years ago
  Sam Hocevar b7e768c3c9 Add a sprite following the mouse. 15 years ago
  Sam Hocevar b98cd26576 Move video initialisation stuff to a separate source file. 15 years ago