2 次程式碼提交 (1f9be92a66dedb00c7afe1bf19fb7cde5525bb95)

作者 SHA1 備註 提交日期
  Sam Hocevar 1f9be92a66 Use smart pointers in a lot of the rendering code. 6 年之前
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 10 年之前
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 年之前
  Benjamin ‘Touky’ Huet 51a4b892c7 MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline 10 年之前
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 10 年之前
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 10 年之前
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 年之前
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 11 年之前
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 12 年之前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 年之前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 年之前
  Sam Hocevar 54fe8937ad input: support Xbox input system for gamepads. 13 年之前
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. 13 年之前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 年之前
  Sam Hocevar 7fd393b7ef sdl: on Windows, perform the input tick in the main drawing thread. 13 年之前
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 14 年之前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 年之前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 年之前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 年之前
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 15 年之前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 年之前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 年之前
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. 15 年之前