16 Commits (1fa6fb699419dc850d279da99003063d2487137b)

Author SHA1 Message Date
  Sam Hocevar 1fa6fb6994 debug: convert debug quad shaders to GLSL 1.30. 13 years ago
  Sam Hocevar 20214ecc4b debug: more complex vertex buffer test. 13 years ago
  Sam Hocevar 652e39d88b debug: add vertex shader examples to the debug quad. 13 years ago
  Sam Hocevar 9d48660e3e debug: display larger debug quads to avoid wasting space. 13 years ago
  Sam Hocevar e7019edcac debug: more debug quad tests, 1.20 shaders. 13 years ago
  Sam Hocevar 30e697f7bd test: start writing really minimalist GL rendering tests. 13 years ago
  Sam Hocevar cbd7449234 debug: re-add old fixed pipeline code to the debugquad. 14 years ago
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 years ago
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot 14 years ago
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 years ago
  Sam Hocevar 8f72b1739a gl: use glActiveTexture() instead of glClientActiveTexture() to match 14 years ago
  Sam Hocevar 0e7bec2977 Use glClientActiveTexture() wherever it appears to make sense. 14 years ago
  Sam Hocevar 1fc1b60e66 Add transparency to DebugQuad and ensure it gets rendered over everything. 14 years ago
  Sam Hocevar 39697202d8 The DebugQuad object now rotates with time. 14 years ago
  Sam Hocevar df21968ce2 Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline 14 years ago
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. 14 years ago