16 Révisions (1fa6fb699419dc850d279da99003063d2487137b)

Auteur SHA1 Message Date
  Sam Hocevar 1fa6fb6994 debug: convert debug quad shaders to GLSL 1.30. il y a 13 ans
  Sam Hocevar 20214ecc4b debug: more complex vertex buffer test. il y a 13 ans
  Sam Hocevar 652e39d88b debug: add vertex shader examples to the debug quad. il y a 13 ans
  Sam Hocevar 9d48660e3e debug: display larger debug quads to avoid wasting space. il y a 13 ans
  Sam Hocevar e7019edcac debug: more debug quad tests, 1.20 shaders. il y a 13 ans
  Sam Hocevar 30e697f7bd test: start writing really minimalist GL rendering tests. il y a 13 ans
  Sam Hocevar cbd7449234 debug: re-add old fixed pipeline code to the debugquad. il y a 14 ans
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot il y a 14 ans
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. il y a 14 ans
  Sam Hocevar 8f72b1739a gl: use glActiveTexture() instead of glClientActiveTexture() to match il y a 14 ans
  Sam Hocevar 0e7bec2977 Use glClientActiveTexture() wherever it appears to make sense. il y a 14 ans
  Sam Hocevar 1fc1b60e66 Add transparency to DebugQuad and ensure it gets rendered over everything. il y a 14 ans
  Sam Hocevar 39697202d8 The DebugQuad object now rotates with time. il y a 14 ans
  Sam Hocevar df21968ce2 Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline il y a 14 ans
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. il y a 14 ans