16 коммитов (1fa6fb699419dc850d279da99003063d2487137b)

Автор SHA1 Сообщение Дата
  Sam Hocevar 1fa6fb6994 debug: convert debug quad shaders to GLSL 1.30. 13 лет назад
  Sam Hocevar 20214ecc4b debug: more complex vertex buffer test. 13 лет назад
  Sam Hocevar 652e39d88b debug: add vertex shader examples to the debug quad. 13 лет назад
  Sam Hocevar 9d48660e3e debug: display larger debug quads to avoid wasting space. 13 лет назад
  Sam Hocevar e7019edcac debug: more debug quad tests, 1.20 shaders. 13 лет назад
  Sam Hocevar 30e697f7bd test: start writing really minimalist GL rendering tests. 13 лет назад
  Sam Hocevar cbd7449234 debug: re-add old fixed pipeline code to the debugquad. 14 лет назад
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot 14 лет назад
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 лет назад
  Sam Hocevar 8f72b1739a gl: use glActiveTexture() instead of glClientActiveTexture() to match 14 лет назад
  Sam Hocevar 0e7bec2977 Use glClientActiveTexture() wherever it appears to make sense. 14 лет назад
  Sam Hocevar 1fc1b60e66 Add transparency to DebugQuad and ensure it gets rendered over everything. 14 лет назад
  Sam Hocevar 39697202d8 The DebugQuad object now rotates with time. 14 лет назад
  Sam Hocevar df21968ce2 Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline 14 лет назад
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. 14 лет назад