1310 Commits (1fe4a5796e92d585759a64edb5417ddf4b991271)
 

Author SHA1 Message Date
  Sam Hocevar 5320310f5a build: "make generated" now recursively rebuilds all flex/bison targets. 12 years ago
  Sam Hocevar ca909bb317 build: refactor lolfx build rule into common.am. 12 years ago
  Sam Hocevar e390f03e0a build: add a common.am include file and a "make lolcheck" target that does 12 years ago
  Sam Hocevar c5b10f5e9a tutorial: flatten the fractal computation loop, and avoid the use of 12 years ago
  Sam Hocevar 222ae90ba8 core: use "f128" as the long double prefix for vectors, even if it's 12 years ago
  Sam Hocevar 518942d4ca core: implement Array::Resize() to forcibly set the size of an array. 12 years ago
  Sam Hocevar 7ebb577fe8 test: fix mesh settings in the physics demo. 12 years ago
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. 12 years ago
  Sam Hocevar d18b7698c7 build: check the source code with LANG=C to avoid locale-related parse 12 years ago
  jeunathe 2a9f2bed79 New subProject for jnat 12 years ago
  Sam Hocevar 320cb04876 build: do not check for CRLF on Windows, since most files would have been 12 years ago
  Sam Hocevar 956657e86f input: some refactoring in the action bindings. 12 years ago
  Sam Hocevar cc369b4b0f build: include check-source.sh in the "make test" targets. 12 years ago
  Sam Hocevar d4c0c005d6 math: refactor real number constant declarations so that they are only 12 years ago
  Sam Hocevar 1bf56e9a6b test: tell lolbot to fix jnat's code, too. 12 years ago
  Lolbot 23807ea88e fixed 23 files out of 277: 12 years ago
  Lolbot 17eecb115f build: improve source checking script for lolbot. 12 years ago
  Sam Hocevar d4c77690d3 build: start working on a script to test source code problems. 12 years ago
  Sam Hocevar babb2f827e gpu: fix a few minor compiler warnings. 12 years ago
  Sam Hocevar caba2eb28f easymesh: minor torus mesh tweaks. 12 years ago
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 12 years ago
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. 12 years ago
  Benjamin ‘Touky’ Huet 486029decd Revert 12 years ago
  Benjamin ‘Touky’ Huet b887ac5355 Small refactor on the BulletCc. 12 years ago
  Sam Hocevar 3e206b60e0 gpu: do not try to call glVertexAttribIPointer if Glew did not find it. 12 years ago
  Sam Hocevar a233173fc7 tutorial: sync HLSL version of the water/fire effect with the GLSL one. 12 years ago
  Sam Hocevar 0d78d14145 tutorial: tweak noise shader once more, and add a few code comments. 12 years ago
  Sam Hocevar 36d49b50e5 tutorial: replace white noise with ordered dithering. 12 years ago
  Sam Hocevar 6cb15b3647 tutorial: add some cosmetic white noise. 12 years ago
  Sam Hocevar 10431d1421 tutorial: add funny shit to the noise shader example. 12 years ago
  Sam Hocevar 4fc8ce6470 gpu: now shaders can only be created from a LolFx file. 12 years ago
  Sam Hocevar 100f53e550 gpu: convert the gradient shader to a LolFx effect file. 12 years ago
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. 12 years ago
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 12 years ago
  Benjamin ‘Touky’ Huet 7e4252a38f CIS:CSI 12 years ago
  Benjamin ‘Touky’ Huet c0d15f170a 12 years ago
  Sam Hocevar 45da878e36 tutorial: make the noise shader computationally more efficient. 12 years ago
  Sam Hocevar 0f845aa5da build: ignore .so files and add missing source files to makefile. 12 years ago
  Sam Hocevar ada16c6214 tutorial: use a better value noise function that does not suffer from the 12 years ago
  Sam Hocevar e22e905dec easymesh: fix an data corruption with scaling along a single axis. 12 years ago
  Benjamin ‘Touky’ Huet a11c50b3e7 small tweak on BtPhysTest. does not work better. 12 years ago
  Benjamin ‘Touky’ Huet 2f85ae6d0a 12 years ago
  Sam Hocevar 7c30e626bd tutorial: optimise Perlin noise shader and reduce its complexity. 12 years ago
  Sam Hocevar 5d7a1c24bd tutorial: port noise demo to PS3 and Xbox360. 12 years ago
  Sam Hocevar 544f1e873b gpu: increase default minimum shader model. 12 years ago
  Sam Hocevar 125ad21192 tutorial: the noise demo is now really, really, ridiculously good looking. 12 years ago
  Sam Hocevar a86eaf1bb2 tutorial: start working on a small Perlin-like noise demo. 12 years ago
  Sam Hocevar 47d98bde9a gpu: use a valid default framebuffer color format on the PS3. 12 years ago
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and 12 years ago
  Benjamin ‘Touky’ Huet 006c3c4649 BulletCharacterController is now readable by a human being. 12 years ago