6 コミット (1ffa61c5729aa9412468fc0fe63a52537a948a5e)

作成者 SHA1 メッセージ 日付
  Sam Hocevar 3af7e62b6a android: switch to NativeActivity instead of rolling our own Java crap; 13年前
  Sam Hocevar f44e3e323b core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 13年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13年前
  Sam Hocevar 10010d77e4 android: use the FPS value provided by the application; we now run at 13年前
  Sam Hocevar 44180ce402 build: switch the Android native build rules to autoconf; still a bit rough 13年前
  Sam Hocevar 15c4e8016a android: slightly update Android project for newer SDK versions. 14年前
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in 14年前
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. 14年前
  Sam Hocevar 8ec5fff6df core: implement Application::ShowPointer() so that applications can choose 14年前
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 14年前
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14年前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15年前
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 15年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15年前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15年前
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 15年前
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 15年前