3 Révisions (22972881145653c5a281a4356923737f1991a914)

Auteur SHA1 Message Date
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it il y a 12 ans
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they il y a 12 ans
  Sam Hocevar 3283dfc011 build: minor reorganisation of the sandbox code. il y a 13 ans
  Sam Hocevar 3d3ec36548 core: start working on the Emcee class. il y a 13 ans
  Sam Hocevar abbf9ba44c build: fix a shitload of build errors introduced by the Image refactoring il y a 13 ans
  Sam Hocevar 2435bd47ed osx: automake does not support .mm files yet, so rename ios-image.mm back il y a 13 ans
  Sam Hocevar 35454b8f94 test: add an empty sandbox program and update .gitignore. il y a 13 ans
  Sam Hocevar f23ce9c7b4 ui: add a Platform class to query information about the current platform. il y a 13 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 13 ans
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is il y a 13 ans
  Sam Hocevar 21fd077d12 Reduce audio latency by using 1K samples instead of 4K. il y a 14 ans
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. il y a 14 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. il y a 14 ans
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. il y a 14 ans
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is il y a 14 ans