Sam Hocevar
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5bd24fa1d3
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build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
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12 jaren geleden |
Sam Hocevar
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b5563ad21d
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core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
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12 jaren geleden |
Sam Hocevar
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3283dfc011
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build: minor reorganisation of the sandbox code.
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13 jaren geleden |
Sam Hocevar
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3d3ec36548
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core: start working on the Emcee class.
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13 jaren geleden |
Sam Hocevar
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abbf9ba44c
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build: fix a shitload of build errors introduced by the Image refactoring
and the OS X port.
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13 jaren geleden |
Sam Hocevar
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2435bd47ed
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osx: automake does not support .mm files yet, so rename ios-image.mm back
to ios-image.cpp, but disable it on OS X because UIKit isn't available.
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13 jaren geleden |
Sam Hocevar
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35454b8f94
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test: add an empty sandbox program and update .gitignore.
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13 jaren geleden |
Sam Hocevar
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f23ce9c7b4
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ui: add a Platform class to query information about the current platform.
Implement GetMouseCount() to query the number of mice on the system.
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13 jaren geleden |
Sam Hocevar
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8848cf53db
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Put everything in the "lol" namespace. Better late than never.
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13 jaren geleden |
Sam Hocevar
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e41dd3a949
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Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
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13 jaren geleden |
Sam Hocevar
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21fd077d12
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Reduce audio latency by using 1K samples instead of 4K.
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14 jaren geleden |
Sam Hocevar
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640735731a
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Add preliminary support for sound samples. Implement click.
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14 jaren geleden |
Sam Hocevar
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0ed566d3cc
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 jaren geleden |
Sam Hocevar
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50e4f67254
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Get the timer to talk milliseconds instead of seconds.
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14 jaren geleden |
Sam Hocevar
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0d78ca44ca
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Implement Timer::PollSeconds(), if necessary.
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14 jaren geleden |
Sam Hocevar
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8bfb98c160
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Implement a better timing mechanism for fixed framerate. Accuracy is
sub-millisecond but can be improved if we get rid of SDL timers.
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14 jaren geleden |