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lolengine
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lol
mirror of https://github.com/lolengine/lol
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995 Commits
5 Branches
1.4 GiB
Tree: 25d3ec6fd8
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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2 Commits (25d3ec6fd848c79443a9c14b619c5ff46e1a84af)

Author SHA1 Message Date
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 years ago
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently
found in the game. Will be greatly improved later.
14 years ago
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 14 years ago
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 years ago
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. 15 years ago
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 years ago
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 years ago
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. 15 years ago
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. 15 years ago
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