Sam Hocevar
|
f3c5985495
|
build: move major .vcxproj files to their respective project directories.
|
12 anos atrás |
Sam Hocevar
|
1443b5628f
|
win32: add a custom build rule for '.lolfx' files. The files are properly
transformed to C++ but aren't compiled into the project yet.
|
12 anos atrás |
Sam Hocevar
|
682b9dbdd3
|
build: start configuring the build for Win64.
|
12 anos atrás |
Sam Hocevar
|
a911b0f2bf
|
build: ensure all projects have a <ItemDefinitionGroup> entry,
otherwise Xbox 360 debugging does not work properly. For real.
|
12 anos atrás |
Sam Hocevar
|
2f017eeddb
|
build: more Visual Studio project refactoring, with multiprocessor
compilation and a few other tweaks.
|
12 anos atrás |
Sam Hocevar
|
49552f2dde
|
build: do the Visual Studio project refactoring a bit differently.
|
12 anos atrás |
Sam Hocevar
|
02449e11b2
|
build: more Visual Studio project file refactoring.
|
12 anos atrás |
Sam Hocevar
|
2831476774
|
build: major refactoring of the Win32 and Xbox project files; we now
link properly on the Xbox.
|
12 anos atrás |
Sam Hocevar
|
59ee25e0b3
|
win32: a few compilation fixes, including GDI+ linking properly now.
|
12 anos atrás |
Sam Hocevar
|
c0cb995fd2
|
win32: various compilation fixes, mostly project updates, but also a
workaround for a Visual Studio compiler bug (Connect Id #730878).
|
12 anos atrás |
Sam Hocevar
|
5521b9fd01
|
build: start adding Xbox 360 configuration settings to the VS projects.
|
13 anos atrás |
Sam Hocevar
|
0e622822e7
|
test: add a few Visual Studio 2010 project files and fix testsuite code
so that it builds properly.
|
13 anos atrás |
Sam Hocevar
|
14a3e1f739
|
core: fix a bug on the PS3 version of lol_sin().
|
13 anos atrás |
Sam Hocevar
|
e006714236
|
build: new Visual Studio build files, for the engine core and the debug
quad application.
|
13 anos atrás |