18 Commits (2a5d7a4073a87f64f4bb4a606392d5dbff37cc24)

Author SHA1 Message Date
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 7 years ago
  Sam Hocevar 7f9de5d554 imgui: switch to the docking branch. 7 years ago
  Sam Hocevar 63bbcaad43 imgui: use latest master branch. 7 years ago
  Sam Hocevar 37abf6193f RIP lol::String ⚰️ LOL 8 years ago
  Sam Hocevar cfeaeabf2d Get rid of lol::map because std::map is obviously superior. 8 years ago
  Sam Hocevar 980ff37a58 Get rid of numerous uses of lol::String. 8 years ago
  touky 19545aa446 imgui extension + tileset 9 years ago
  touky 90a7d2055d imgui vec conversion 9 years ago
  touky f52db94b51 imgui extension 9 years ago
  Lolbot af53a69eb7 fixed 9 files out of 506: 9 years ago
  Sam Hocevar 5fb319b10c imgui: update submodule to a cleaner branch. 9 years ago
  touky 3b255d4137 first test for lolimgui 9 years ago
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10 years ago
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 years ago
  Benjamin ‘Touky’ Huet 51a4b892c7 MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline 10 years ago
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 10 years ago
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 10 years ago
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 10 years ago
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 years ago
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset 10 years ago