18 次程式碼提交 (2a5d7a4073a87f64f4bb4a606392d5dbff37cc24)

作者 SHA1 備註 提交日期
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 7 年之前
  Sam Hocevar 7f9de5d554 imgui: switch to the docking branch. 7 年之前
  Sam Hocevar 63bbcaad43 imgui: use latest master branch. 7 年之前
  Sam Hocevar 37abf6193f RIP lol::String ⚰️ LOL 8 年之前
  Sam Hocevar cfeaeabf2d Get rid of lol::map because std::map is obviously superior. 8 年之前
  Sam Hocevar 980ff37a58 Get rid of numerous uses of lol::String. 8 年之前
  touky 19545aa446 imgui extension + tileset 9 年之前
  touky 90a7d2055d imgui vec conversion 9 年之前
  touky f52db94b51 imgui extension 9 年之前
  Lolbot af53a69eb7 fixed 9 files out of 506: 9 年之前
  Sam Hocevar 5fb319b10c imgui: update submodule to a cleaner branch. 9 年之前
  touky 3b255d4137 first test for lolimgui 9 年之前
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10 年之前
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 年之前
  Benjamin ‘Touky’ Huet 51a4b892c7 MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline 10 年之前
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 10 年之前
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 10 年之前
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 10 年之前
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 年之前
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset 10 年之前