50 次程式碼提交 (2b1932b32572d3f4451cb2a3936e03e6f8a66452)

作者 SHA1 備註 提交日期
  Sam Hocevar 2b1932b325 build: avoid M_PI_2, the PS3 doesn’t have it. 12 年之前
  Lolbot 8e0816a7c3 fixed 5 files out of 2487: 12 年之前
  Benjamin ‘Touky’ Huet 77dcb3c146 EasyMesh : vdecl/vbo flag test fixup. 12 年之前
  Benjamin ‘Touky’ Huet 96972cdc4d easymesh : Bitfield big Fuckup. Never code drunk. 12 年之前
  Lolbot 6798a11807 fixed 4 files out of 2475: 12 年之前
  Benjamin ‘Touky’ Huet 1b436f4821 CIS FAIL : Long time no see. 12 年之前
  Benjamin ‘Touky’ Huet 020d539586 easymesh : vertices datas are now stored in a very user-friendly struct. Heavier on datas, though. 12 年之前
  Benjamin ‘Touky’ Huet 6c5a279c46 easymesh : "struct m_gpu" no longer exists and has been replaced by more simpler classes. VertexDecl&Buffer are now not created several times when using the same source datas. 12 年之前
  Lolbot 55cd411cbb fixed 3 files out of 2475: 12 年之前
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. 12 年之前
  Benjamin ‘Touky’ Huet e42d857ed4 easymesh : Added SmoothMesh operation, works well with triangle, not well with a box. 12 年之前
  Lolbot 9cb79bb21e fixed 3 files out of 2468: 12 年之前
  Benjamin ‘Touky’ Huet 3ea6d93e95 easymesh : Added SplitTriangles function to multiply triangles for triangle MADNESS ! 12 年之前
  Benjamin ‘Touky’ Huet 506befcf4a easymesh : Added Twist/Ben/Shear & Taper refactor. 12 年之前
  Benjamin ‘Touky’ Huet 73fd59c69a easymesh : all radius are now diameters so all mesh operation size values are coherent. 12 年之前
  Benjamin ‘Touky’ Huet fb7bb880ea easymesh: all operations now generate UVs for the mesh. 12 年之前
  Lolbot 3661a929e6 fixed 4 files out of 2376: 12 年之前
  Benjamin ‘Touky’ Huet e4cf8211e4 Added VertexDictionnary object to manage vertices with same coord && connected vertices. 12 年之前
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. 12 年之前
  Benjamin ‘Touky’ Huet 7f5c20238b easymesh : CSG operation is now handled with a safe enum. 12 年之前
  Sam Hocevar d4766d410f build: fix all vector/scalar type mismatches such as "vec2 * double" 12 年之前
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 12 年之前
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. 12 年之前
  Lolbot 7e4da3d634 fixed 27 files out of 2315: 12 年之前
  Benjamin ‘Touky’ Huet 1038fa7fbe Small MeshCsg return FIX 12 年之前
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 12 年之前
  jeunathe 08e81c93d1 coding style my ass 12 年之前
  jeunathe 504f9a4ca2 Update EasyMesh.Convert() method. 12 年之前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 年之前
  Sam Hocevar 7fa661a2fd easymesh: motherfucking planetary gears demo. 12 年之前
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. 12 年之前
  Benjamin ‘Touky’ Huet 924a2afbbe the stupidest idea of the day : the cube light, specular still missing. 12 年之前
  Sam Hocevar 573c5053d9 easymesh: fix point light handling. 12 年之前
  Benjamin ‘Touky’ Huet 828734c3f2 "Point light" Tweak 12 年之前
  Benjamin ‘Touky’ Huet 8cde92fd2e first commit in a while, small test in ShinyLol 12 年之前
  Benjamin ‘Touky’ Huet ea517c2926 Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour. 12 年之前
  Sam Hocevar 4a6d092a74 mesh: start working on mesh and submesh stuff. 12 年之前
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement 12 年之前
  Lolbot 23807ea88e fixed 23 files out of 277: 12 年之前
  Sam Hocevar caba2eb28f easymesh: minor torus mesh tweaks. 12 年之前
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. 12 年之前
  Cédric Lecacheur 4e7af3279c optim radialJitter 12 年之前
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 12 年之前
  Sam Hocevar fdf946042a easymesh: fix the non-uniform sphere scaling and enforce odd numbers 12 年之前
  Sam Hocevar aa6ce4c34d easymesh: set the capsule's main axis to Y, not Z. 12 年之前
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. 12 年之前
  Sam Hocevar b305986edb easymesh: use an icosphere instead of an UV-sphere for the sphere primitive. 12 年之前
  Benjamin ‘Touky’ Huet 0ea021a40a EasyMesh : Fixed normals on disc when one of the radius == 0 12 年之前
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib 13 年之前
  Sam Hocevar 86a16aaff6 easymesh: move the Mesh builder into the engine core. 13 年之前