Sam Hocevar
f04165769c
gpu: simplify automatic shader generation code.
7 years ago
Sam Hocevar
361d1a0e80
gpu: fix a 6-year old bug in vertex declaration unbinding.
7 years ago
Sam Hocevar
7d42c3d58e
Various emscripten compilation fixes.
7 years ago
Sam Hocevar
3aa4090bd7
FIx a few compilation warnings.
7 years ago
Sam Hocevar
beeded3d85
render: simplify Renderer code
The scene now owns its renderer, so there is no need to keep a list
of existing renderers and to call Renderer::Get().
7 years ago
Sam Hocevar
34fab09274
Remove NaCl support. Google is deprecating it.
7 years ago
Sam Hocevar
9307f454ad
GPU: remove persistence from default post process shader.
The feature will still be accessible from a uniform in the shader, but it
is now disabled by default.
7 years ago
Sam Hocevar
50e494803d
Replace array::empty() with array::clear().
We used to have lol::map::empty() to empty maps, but in std::map
this method is called clear(). It sounds safe to harmonise between
our types and have lol::array::clear() too.
7 years ago
Sam Hocevar
8981100727
Get rid of lol::hash which is now useless.
8 years ago
Sam Hocevar
cfeaeabf2d
Get rid of lol::map because std::map is obviously superior.
8 years ago
Sam Hocevar
980ff37a58
Get rid of numerous uses of lol::String.
8 years ago
Sam Hocevar
0239617197
Various compilation and warning fixes.
8 years ago
Sam Hocevar
5b21579db4
Add --disable-opengl flag.
This flag disables GL, GLES, but also Glew and EGL libraries.
8 years ago
Sam Hocevar
f9058a384d
3rdparty: upgrade PEGTL to its latest version (2.1.4 or something).
8 years ago
Sam Hocevar
7558d0664a
image: more method renaming for consistency.
8 years ago
touky
fd3a6a8ae6
imgui + renderer + mouse scroll
Added scissor mode in renderer
Added scissor support in imGui
Mouse scroll sensivity tweak
9 years ago
Lolbot
af53a69eb7
fixed 9 files out of 506:
- removed 0 CR characters
- removed 7 trailing whitespaces
- replaced 332 tabs with spaces
9 years ago
touky
527e27c880
- ImGUI is now operational again
- Most recent version is in with index buffer support
9 years ago
touky
3b255d4137
first test for lolimgui
9 years ago
touky
ce13252b69
Shader version compatibility fix
Shader replacement code for older shader version is now fixed
9 years ago
touky
9174a1e43d
startup fixes
9 years ago
Sam Hocevar
0ef4e3c203
Clean up a lot of shader crap
9 years ago
Sam Hocevar
9e4b6a4155
build: add path to lolfx resource names
This will help us deal with shader name collision. Breaks the Windows
build for the moment, unfortunately.
9 years ago
Sam Hocevar
afc48d2927
scene: add render buffers and a temporary postprocess
9 years ago
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
9 years ago
Sam Hocevar
70799848f7
scene: make the postprocess a nop for now and clean up some shaders.
9 years ago
Sam Hocevar
969911a10a
gpu: remove 1200 lines of old DirectX 9 code.
9 years ago
Sam Hocevar
3a90766614
scene: start working on a postprocess mechanism.
Not all programs support this feature for now, but that’s because they
don’t support the scene framework either, and will need patching. Also
the default postprocess is deliberately exaggerated for now.
9 years ago
Sam Hocevar
2f66dcc33f
Switch PEGTL external to latest Git snapshot.
9 years ago
Sam Hocevar
6a6ecc66e9
Port all parsers to PEGTL 1.3.1.
There might be issues with lolremez but at first sight it seems to work.
9 years ago
Sam Hocevar
7939719ce1
gpu: fix GLES 2.x support.
9 years ago
Sam Hocevar
848344cc7b
build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions.
10 years ago
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
10 years ago
Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
10 years ago
Benjamin ‘Touky’ Huet
6ab67e8f86
btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ......
10 years ago
Sam Hocevar
d64b117b8d
build: fix license and copyright information.
10 years ago
Sam Hocevar
ccf5f53825
misc: various mingw cross-compilation fixes.
Add mingw-std-threads project to external/ for full C++11 thread support, fix
an incorrect Win32 fix I did in PEGTL, work around mingw’s <io.h> declaring a
conflicting eof symbol, and fix a capitalisation error in log.cpp.
10 years ago
Sam Hocevar
70edc0d38e
misc: carry on with the lowercase rampage.
Using “Array” instead of “array” is now fully deprecated, and I replaced
the Log::Debug() etc. functions with msg::debug() etc. because log:: was
unavailable due to being a maths function.
Added up-to-date copyright notice and BOM to modified files, just in case.
10 years ago
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
10 years ago
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
10 years ago
Sam Hocevar
489b02b077
gpu: fix syntax issue in shader.
The “f” suffix is valid GLSL, but WebGL does not like it so let’s disable it.
10 years ago
Sam Hocevar
2fa398926d
math: improve the 2D and 3D box classes.
Box objects (AABB) now have the long awaited extent() and center()
methods. Corners are now called “aa” and “bb” for convenience. The
WorldEntity class uses a box3 for its AABB instead of two vec3s.
This allows us to simplify a lot of verbose code.
10 years ago
Benjamin ‘Touky’ Huet
f139a7e164
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
SDL2: Mouse is back ! With correct focus support
SDL2: Added typing support with keyboard
ShaderBuilder: Refactored and simplified Shader block creation
Several warning removal
Fixed Image::Copy
10 years ago
Sam Hocevar
31477c906e
build: remove the LolFx and the EasyMesh compilers for now.
11 years ago
Sam Hocevar
a07844682e
build: remove dead PS3 code.
11 years ago
Sam Hocevar
f8b29001cd
base: convert map and avl_tree methods to lowercase. Because.
11 years ago
Sam Hocevar
42a5296207
gpu: use PEGTL to split lolfx files into different parts.
11 years ago
Benjamin ‘Touky’ Huet
cb7a99bac3
Added ShaderBuilder
11 years ago
Sam Hocevar
7934df34ef
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
11 years ago
Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
11 years ago