260 коммитов (2c45d0918db11049031faba45946280a95f3a922)

Автор SHA1 Сообщение Дата
  Sam Hocevar 2c45d0918d gpu: fix numerous OpenGL programming errors. 6 лет назад
  Sam Hocevar 4d58c015f9 gpu: implement GL debug context logging. 6 лет назад
  Sam Hocevar aa0cf5a218 gpu: make the GL errors non-fatal but still log an error. 6 лет назад
  Sam Hocevar c4df7f7f91 nx: ensure projects that use OpenGL compile properly. 6 лет назад
  Sam Hocevar db3a40687a gpu: remove debug code that should not have ended here. 6 лет назад
  Sam Hocevar 83e48e8820 gpu: fix OS X port (bad framebuffer image creation flags). 6 лет назад
  Sam Hocevar fca56d7f7d Rename some classes and methods to lowercase. 7 лет назад
  Sam Hocevar 1f9be92a66 Use smart pointers in a lot of the rendering code. 7 лет назад
  Sam Hocevar 7ba8458818 Remove old feature macros that are no longer relevant nowadays. 7 лет назад
  Sam Hocevar 4a4fb5f91c Fix all visible compilation warnings in Visual Studio. 7 лет назад
  Sam Hocevar f04165769c gpu: simplify automatic shader generation code. 7 лет назад
  Sam Hocevar 361d1a0e80 gpu: fix a 6-year old bug in vertex declaration unbinding. 7 лет назад
  Sam Hocevar 7d42c3d58e Various emscripten compilation fixes. 7 лет назад
  Sam Hocevar 3aa4090bd7 FIx a few compilation warnings. 7 лет назад
  Sam Hocevar beeded3d85 render: simplify Renderer code 7 лет назад
  Sam Hocevar 34fab09274 Remove NaCl support. Google is deprecating it. 7 лет назад
  Sam Hocevar 9307f454ad GPU: remove persistence from default post process shader. 7 лет назад
  Sam Hocevar 50e494803d Replace array::empty() with array::clear(). 7 лет назад
  Sam Hocevar 8981100727 Get rid of lol::hash which is now useless. 8 лет назад
  Sam Hocevar cfeaeabf2d Get rid of lol::map because std::map is obviously superior. 8 лет назад
  Sam Hocevar 980ff37a58 Get rid of numerous uses of lol::String. 8 лет назад
  Sam Hocevar 0239617197 Various compilation and warning fixes. 8 лет назад
  Sam Hocevar 5b21579db4 Add --disable-opengl flag. 8 лет назад
  Sam Hocevar f9058a384d 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). 8 лет назад
  Sam Hocevar 7558d0664a image: more method renaming for consistency. 8 лет назад
  touky fd3a6a8ae6 imgui + renderer + mouse scroll 9 лет назад
  Lolbot af53a69eb7 fixed 9 files out of 506: 9 лет назад
  touky 527e27c880 - ImGUI is now operational again 9 лет назад
  touky 3b255d4137 first test for lolimgui 9 лет назад
  touky ce13252b69 Shader version compatibility fix 9 лет назад
  touky 9174a1e43d startup fixes 9 лет назад
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 9 лет назад
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 9 лет назад
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess 9 лет назад
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 9 лет назад
  Sam Hocevar 70799848f7 scene: make the postprocess a nop for now and clean up some shaders. 9 лет назад
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 9 лет назад
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 9 лет назад
  Sam Hocevar 2f66dcc33f Switch PEGTL external to latest Git snapshot. 9 лет назад
  Sam Hocevar 6a6ecc66e9 Port all parsers to PEGTL 1.3.1. 9 лет назад
  Sam Hocevar 7939719ce1 gpu: fix GLES 2.x support. 9 лет назад
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 лет назад
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 10 лет назад
  Sam Hocevar d64b117b8d build: fix license and copyright information. 10 лет назад
  Sam Hocevar ccf5f53825 misc: various mingw cross-compilation fixes. 10 лет назад
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 10 лет назад
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 лет назад
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 лет назад