37 Commits (2c5a1be8b35951d86e95971504e092624bd592e1)

Author SHA1 Message Date
  Sam Hocevar 1186c08ad7 entity: add a flag system. 5 years ago
  Sam Hocevar 4ee191fbf4 engine: start working on a tickable object, cleaner than entities. 6 years ago
  Sam Hocevar 1d8083af86 engine: get rid of the Dict class (WIP). 6 years ago
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 6 years ago
  Sam Hocevar 37abf6193f RIP lol::String ⚰️ LOL 7 years ago
  Sam Hocevar 968f7c92bb Get rid of String::format in favour of a std::string version. 7 years ago
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 9 years ago
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 years ago
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 years ago
  Sam Hocevar a6c681d392 text: fix alignment when rendering text with inter-character spacing. 9 years ago
  Sam Hocevar 591db6b866 text: fix a minor accuracy issue in the text alignment logic. 9 years ago
  Sam Hocevar d4e3ad4a4e text: new features and minor refactoring. 9 years ago
  Sam Hocevar 3cd4c4d413 base: more lowercase shit. 10 years ago
  Benjamin ‘Touky’ Huet 1756726fca Added some shit in controller and text 10 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 years ago
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 years ago
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 years ago
  Sam Hocevar 5ff15c08d4 core: Text constructor now wants a String object. 11 years ago
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. 12 years ago
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 years ago
  jeunathe 3e4469007a added GetPos method to get text position 12 years ago
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 years ago
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 years ago
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 years ago
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can 13 years ago
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 years ago
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 years ago
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 years ago
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 14 years ago
  Sam Hocevar 8df4d092a5 Implement Text::SetInt(). 14 years ago
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. 14 years ago
  Sam Hocevar 1dbd80b2a0 Text objects don't do bold by default. The fonts themselves should be bold. 14 years ago
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 years ago
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 14 years ago