Sam Hocevar
2c6a0d1029
bullet: update vcxproj.
8 年之前
Sam Hocevar
4e6e359d2f
bullet: fix warnings here and there.
8 年之前
Sam Hocevar
ba0e467a2e
build: rename liblolcore to liblol-core, etc.
8 年之前
Sam Hocevar
52529cd8b9
bullet: update code to most recent GitHub branch.
8 年之前
Sam Hocevar
969911a10a
gpu: remove 1200 lines of old DirectX 9 code.
8 年之前
Sam Hocevar
3a90766614
scene: start working on a postprocess mechanism.
Not all programs support this feature for now, but that’s because they
don’t support the scene framework either, and will need patching. Also
the default postprocess is deliberately exaggerated for now.
8 年之前
Sam Hocevar
42e56399d4
base: hide an old warning from the GCC optimiser.
8 年之前
Sam Hocevar
f9cef654c5
zepto8: add a Visual Studio project.
8 年之前
Sam Hocevar
3db14cd669
win64: various VS 2015 build fixes.
8 年之前
Sam Hocevar
f1c34b8660
lua: import lua 5.3.3 source (was 5.2.1).
8 年之前
Sam Hocevar
2e997f24f1
math: allow rand(0), it’s arguably better than raising SIGFPE.
8 年之前
Sam Hocevar
64a12b1ad4
sys: allow to load images with an absolute path.
8 年之前
Sam Hocevar
f687beeb9e
math: add lol::round() to our maths functions.
8 年之前
Sam Hocevar
3d95e93cea
tileset: remove an old PS3 hack.
8 年之前
Sam Hocevar
bd96cfeb51
Add LuaLoader::Find() helper to find the state’s loader.
8 年之前
Sam Hocevar
581ecea541
engine: fix scene rendering.
Now TickDraw() can be called several times per frame, because we
may have several scenes. This is expected, but it will require
some adjustments later.
8 年之前
Sam Hocevar
8044747ac3
base: new string functions.
Add String.split(char) to split into an array, and add a simple
char const * + lol::String free operator.
8 年之前
Sam Hocevar
2f66dcc33f
Switch PEGTL external to latest Git snapshot.
8 年之前
Sam Hocevar
6a6ecc66e9
Port all parsers to PEGTL 1.3.1.
There might be issues with lolremez but at first sight it seems to work.
8 年之前
Sam Hocevar
cb10d6fbdf
zepto8: try to execute Lua code
This doesn’t work properly yet because PICO-8 uses a few language
extensions; we will have to decide whether to modify the Lua
interpreter, or change the code on the fly, or something entirely
different.
8 年之前
Sam Hocevar
5508d102fe
Fix numerous build errors.
Various changes in GCC, clang, and libflex had triggered build failures.
8 年之前
Sam Hocevar
cfaa27df47
scene: change sprite tile angles to radians.
8 年之前
Sam Hocevar
b0f8b24b4b
lua: fix a very old bug in the Lua hooks.
8 年之前
Sam Hocevar
7939719ce1
gpu: fix GLES 2.x support.
8 年之前
Sam Hocevar
12f5cecbb9
core: minor cosmetic fix.
9 年之前
Sam Hocevar
0566c16b69
sampler: add a few sanity checks to sampler.
9 年之前
Sam Hocevar
94f71f27c2
build: compilation fixes for Visual Studio.
9 年之前
Sam Hocevar
c7567975e3
math: add τ (tau) to the list of maths constants.
9 年之前
Sam Hocevar
1b2a4ca8d1
build: fix issues with SDL detection on 32-bit systems.
9 年之前
Sam Hocevar
848344cc7b
build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions.
9 年之前
Sam Hocevar
868a0502ef
build: _C conflicts with other macros (rightly so); fix this.
9 年之前
Sam Hocevar
1280e15c9e
build: use <GL/glew.h> instead of <glew.h>.
9 年之前
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
9 年之前
Sam Hocevar
1cb187abd5
Some cleanup in the Visual Studio files.
9 年之前
Sam Hocevar
155dc4af14
Work around an apparent Visual Studio compiler bug.
9 年之前
Guillaume Bittoun
3f6cd5b120
polynomial: accuracy improvement on double root in order 3
9 年之前
Guillaume Bittoun
51d8ed6458
polynomial: Improving tests for double/triple roots in order 3
9 年之前
Sam Hocevar
75035be227
math: fix epsilon in some double equality unit tests.
9 年之前
Sam Hocevar
d332ad0f6f
math: add unit tests to check that radians(90) == radians(90.0).
9 年之前
Sam Hocevar
41af385a4c
math: degrees() and radians() return floating point even with integer arguments.
This avoids silly mistakes when calling radians(180) instead of
radians(180.0). The first one used to return 3 instead of 3.14159…
9 年之前
Sam Hocevar
078751a820
math: all API functions dealing with angles now use radians.
We already have the convenient degrees() and radians() functions to convert
between angle formats. This commit involves a lot of refactoring here and
there and I may have missed some places where conversions were needed. But
hopefully there aren’t may such places.
9 年之前
Sam Hocevar
45b57cc102
math: rename re() to inverse() in all classes.
The name “re” came from “reciprocal” but since we have “inverse” for
matrices, I thought it would be nice to make everything consistent.
9 年之前
Sam Hocevar
5a15c90fcc
math: add SQT inverse method.
9 年之前
Sam Hocevar
d618053d00
math: add composition of SQT transforms and the corresponding unit tests.
9 年之前
Sam Hocevar
45b792cc8e
test: refactor some stuff in the unit tests because I like it better that way.
9 年之前
Sam Hocevar
7166760eaf
math: add a new sqt type for scale/rotation/translation transforms.
9 年之前
Sam Hocevar
4a968ad27e
base: don’t prefix variable names with ‘_’.
9 年之前
Sam Hocevar
a69a086c01
scene: move old Line and Tile API to child structures.
9 年之前
Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
9 年之前
Sam Hocevar
3eb7db5e4d
tileset: rename AddTile() to define_tile().
This is to avoid confusion with Scene::AddTile().
9 年之前