61 Commit (2cb4324574ae56c1ffb21c75692ffa0dbe08316c)

Autore SHA1 Messaggio Data
  Sam Hocevar 4d58c015f9 gpu: implement GL debug context logging. 5 anni fa
  Sam Hocevar 9450afe9b7 nx: update submodule. 5 anni fa
  Sam Hocevar e7b1f4c56b nx: add a logger. 5 anni fa
  Sam Hocevar 864bc699cf sdl: display GL context version upon creation. 6 anni fa
  Sam Hocevar df7f58e20d input: fix various input bugs. 6 anni fa
  Sam Hocevar d9dd340141 sdl: fix clang build. 6 anni fa
  Sam Hocevar 1186c08ad7 entity: add a flag system. 6 anni fa
  Sam Hocevar 06edad8755 scene: remove useless subobject classes. 6 anni fa
  Sam Hocevar a33073f996 Fix the EGL application build. 6 anni fa
  Sam Hocevar 615c968e2d engine: minor changes in ticker. 6 anni fa
  Sam Hocevar fe66f12e53 input: start implementing controller features directly in the input device. 6 anni fa
  Sam Hocevar a713297cfb input: minor cleanup. 6 anni fa
  Sam Hocevar 1ab9866c31 input: drivers no longer need to create the default devices. 6 anni fa
  Sam Hocevar e2a13df73d input: merge InputDeviceInternal into InputDevice and remove a few lines of code. 6 anni fa
  Sam Hocevar 016330c12b ui: move a lot of files around. 6 anni fa
  Sam Hocevar d3d84948d4 sdl: move files around in separate directories. 6 anni fa
  Sam Hocevar 7d42c3d58e Various emscripten compilation fixes. 6 anni fa
  Sam Hocevar 34fab09274 Remove NaCl support. Google is deprecating it. 6 anni fa
  Sam Hocevar d42862b8ae app: warn about missing display/windowing library. 6 anni fa
  Sam Hocevar b3adeae2e1 Minor compilation fix when SDL is disabled. 6 anni fa
  Sam Hocevar 104704391b SDL: allow fullscreen applications. 6 anni fa
  Sam Hocevar a18ccb3987 build: drop support for SDL v1. 6 anni fa
  Sam Hocevar 487c82609c Make lol-lua an optional dependency. 7 anni fa
  Sam Hocevar 7be150b0e4 Allow to build without SDL or ffmpeg. 7 anni fa
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 8 anni fa
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 anni fa
  Lolbot 78b1319e2a fixed 18 files out of 4242: 9 anni fa
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 anni fa
  Sam Hocevar 42813316b8 build: improve emscripten build. 10 anni fa
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 10 anni fa
  Benjamin ‘Touky’ Huet 106a7632d1 Small folders tweaks 10 anni fa
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. 10 anni fa
  Benjamin ‘Touky’ Huet 77c0ae241b tidied up the lua tutorial 10 anni fa
  Benjamin ‘Touky’ Huet 77420f6b55 small lua code refactor 10 anni fa
  Benjamin ‘Touky’ Huet cf888d721d 3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE 10 anni fa
  Lolbot e4098f0db7 fixed 5 files out of 4252: 10 anni fa
  Benjamin ‘Touky’ Huet 0ac33c2da2 Lua integration second pass. Still doesn't work, though. 10 anni fa
  Benjamin ‘Touky’ Huet 41da69ba68 Remove defines. It still crashes though. 10 anni fa
  Benjamin ‘Touky’ Huet 596e74c78c Added first pass for Base Lua setup 10 anni fa
  Sam Hocevar a07844682e build: remove dead PS3 code. 10 anni fa
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 anni fa
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 anni fa
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 anni fa
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 anni fa
  Sam Hocevar 1093e75006 base: break the main loop apart for the emscripten port. 12 anni fa
  Sam Hocevar f852e8d7e1 build: a lot more emscripten build fixes. 12 anni fa
  Sam Hocevar 6a519771f5 lua: add support for lua/init.lua in a global World object and give 12 anni fa
  Sam Hocevar 32753fa130 build: fix a few macro logic issues in SDL.h inclusion. 12 anni fa
  Sam Hocevar 1e973c81bd build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is 12 anni fa