61 次程式碼提交 (2cb4324574ae56c1ffb21c75692ffa0dbe08316c)

作者 SHA1 備註 提交日期
  Sam Hocevar 4d58c015f9 gpu: implement GL debug context logging. 5 年之前
  Sam Hocevar 9450afe9b7 nx: update submodule. 5 年之前
  Sam Hocevar e7b1f4c56b nx: add a logger. 5 年之前
  Sam Hocevar 864bc699cf sdl: display GL context version upon creation. 6 年之前
  Sam Hocevar df7f58e20d input: fix various input bugs. 6 年之前
  Sam Hocevar d9dd340141 sdl: fix clang build. 6 年之前
  Sam Hocevar 1186c08ad7 entity: add a flag system. 6 年之前
  Sam Hocevar 06edad8755 scene: remove useless subobject classes. 6 年之前
  Sam Hocevar a33073f996 Fix the EGL application build. 6 年之前
  Sam Hocevar 615c968e2d engine: minor changes in ticker. 6 年之前
  Sam Hocevar fe66f12e53 input: start implementing controller features directly in the input device. 6 年之前
  Sam Hocevar a713297cfb input: minor cleanup. 6 年之前
  Sam Hocevar 1ab9866c31 input: drivers no longer need to create the default devices. 6 年之前
  Sam Hocevar e2a13df73d input: merge InputDeviceInternal into InputDevice and remove a few lines of code. 6 年之前
  Sam Hocevar 016330c12b ui: move a lot of files around. 6 年之前
  Sam Hocevar d3d84948d4 sdl: move files around in separate directories. 6 年之前
  Sam Hocevar 7d42c3d58e Various emscripten compilation fixes. 6 年之前
  Sam Hocevar 34fab09274 Remove NaCl support. Google is deprecating it. 6 年之前
  Sam Hocevar d42862b8ae app: warn about missing display/windowing library. 6 年之前
  Sam Hocevar b3adeae2e1 Minor compilation fix when SDL is disabled. 6 年之前
  Sam Hocevar 104704391b SDL: allow fullscreen applications. 6 年之前
  Sam Hocevar a18ccb3987 build: drop support for SDL v1. 6 年之前
  Sam Hocevar 487c82609c Make lol-lua an optional dependency. 7 年之前
  Sam Hocevar 7be150b0e4 Allow to build without SDL or ffmpeg. 7 年之前
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 8 年之前
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 年之前
  Lolbot 78b1319e2a fixed 18 files out of 4242: 9 年之前
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 年之前
  Sam Hocevar 42813316b8 build: improve emscripten build. 10 年之前
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 10 年之前
  Benjamin ‘Touky’ Huet 106a7632d1 Small folders tweaks 10 年之前
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. 10 年之前
  Benjamin ‘Touky’ Huet 77c0ae241b tidied up the lua tutorial 10 年之前
  Benjamin ‘Touky’ Huet 77420f6b55 small lua code refactor 10 年之前
  Benjamin ‘Touky’ Huet cf888d721d 3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE 10 年之前
  Lolbot e4098f0db7 fixed 5 files out of 4252: 10 年之前
  Benjamin ‘Touky’ Huet 0ac33c2da2 Lua integration second pass. Still doesn't work, though. 10 年之前
  Benjamin ‘Touky’ Huet 41da69ba68 Remove defines. It still crashes though. 10 年之前
  Benjamin ‘Touky’ Huet 596e74c78c Added first pass for Base Lua setup 10 年之前
  Sam Hocevar a07844682e build: remove dead PS3 code. 10 年之前
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 年之前
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 年之前
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 年之前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 年之前
  Sam Hocevar 1093e75006 base: break the main loop apart for the emscripten port. 12 年之前
  Sam Hocevar f852e8d7e1 build: a lot more emscripten build fixes. 12 年之前
  Sam Hocevar 6a519771f5 lua: add support for lua/init.lua in a global World object and give 12 年之前
  Sam Hocevar 32753fa130 build: fix a few macro logic issues in SDL.h inclusion. 12 年之前
  Sam Hocevar 1e973c81bd build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is 12 年之前