601 Commit (2f056e0133bfdb3102695084994b9375bdbe3299)

Autore SHA1 Messaggio Data
  Guillaume Bittoun 2f056e0133 arraynd: replacing array2d and array3d by templated arraynd. 10 anni fa
  Guillaume Bittoun e03ac49383 arraynd: adding tests on size filling 10 anni fa
  Guillaume Bittoun 04e44e2d89 arraynd: adding test for variable length subarrays 10 anni fa
  Guillaume Bittoun 7cab9c634e arraynd: index inversion on initializer_list construction 10 anni fa
  Guillaume Bittoun a28832a53b arraynd: implementation/correction of the initializer_list constructor 10 anni fa
  Sam Hocevar 7dba2ff3a1 base: use ptrdiff_t for array and string sizes and some other things. 10 anni fa
  Sam Hocevar 29dd656a78 math: make swizzling parameters readable in base 10 so that we understand 10 anni fa
  Sam Hocevar 90f0420382 math: fix uninitialised variable in arraynd. 10 anni fa
  Sam Hocevar 47f7fabbd9 math: activate arraynd and simplify some stuff in there. 10 anni fa
  Sam Hocevar cc5c21c34b math: add iterators and initializer_list constructors to vec_t. 10 anni fa
  Sam Hocevar dec41f198f test: syntax fix. 10 anni fa
  Sam Hocevar 18476d1b9a test: add unit test for arraynd (deactivated for now). 10 anni fa
  Sam Hocevar 079ee8dcbf math: some new operators for generic vectors, plus unit tests. 10 anni fa
  Sam Hocevar 7babf9dfde math: fix a nasty bug involving swizzling vectors, add two safeguards so 10 anni fa
  Sam Hocevar 4f28047fc4 math: refactor more shit, I have no idea what I’m doing. 10 anni fa
  Sam Hocevar 7a28671dee math: get rid of the base_vec* classes (thanks to relaxed unions), rename 10 anni fa
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 anni fa
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 10 anni fa
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 anni fa
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 10 anni fa
  Sam Hocevar 378eaec1cb sys: use the fully working std::atomic instead of our placeholder class. 10 anni fa
  Sam Hocevar 7e9f926c43 base: switch map, hash, array2d and array3d to lowercase, like standard 10 anni fa
  Sam Hocevar 0b97173ee8 math: initialiser lists for Array2D and Array3D. 10 anni fa
  Sam Hocevar 8abafbc686 math: add Array3D template class. Happy, Touky? :-) 10 anni fa
  Sam Hocevar 7b8e56c730 base: fix array initialiser and add more unit tests. 10 anni fa
  Sam Hocevar 59a157a58c build: port solution to VS2013. Muahahaha. 10 anni fa
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 anni fa
  Sam Hocevar 5fc5d62849 image: add an optional Imlib2 codec, prepare for float32 images, make the 10 anni fa
  Sam Hocevar 227411f337 image: refactor codecs so that they no longer store anything in the image 10 anni fa
  Sam Hocevar 90786652e8 base: fix Array::Insert to avoid copying the whole array and add a unit test. 10 anni fa
  Sam Hocevar f455f0e2d1 image: start reworking the Image class to properly split the pixel handling 10 anni fa
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 10 anni fa
  Sam Hocevar d16595a0bc image: some refactoring of the Image class. Not final. 10 anni fa
  Sam Hocevar 8c3794a168 base: support range-based for loops in lol::Array. 10 anni fa
  Sam Hocevar 1713602077 math: revert the lvalue vector swizzles because VS2012 lags behind. 10 anni fa
  Sam Hocevar ab470ef409 math: activate vector swizzling for lvalues. 10 anni fa
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. 10 anni fa
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 10 anni fa
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 10 anni fa
  Sam Hocevar c29058ac87 gpu: give access to the Texture behind a TileSet. 10 anni fa
  Sam Hocevar 76740f77bc math: remove some vector constants that were a bit too specific. 10 anni fa
  Benjamin ‘Touky’ Huet b2bdb1972f Several name tweaks here and there. 10 anni fa
  Sam Hocevar cb62b52ce6 math: add quat::axis() and quat::angle() to retrieve axis and angle from a 10 anni fa
  Sam Hocevar ab45658080 build: compilation fixes for errors caused by recent renamings. 10 anni fa
  Benjamin ‘Touky’ Huet b7fc1953ab Some names tweaks 10 anni fa
  Sam Hocevar 8443733a08 math: add GLSL-inherited degrees() and radians() conversion functions. 10 anni fa
  Benjamin ‘Touky’ Huet 917891e0b0 Build FIX 10 anni fa
  Benjamin ‘Touky’ Huet 21d90c7c22 Fixed shit 10 anni fa
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 10 anni fa
  Sam Hocevar d46e63ff29 build: VS2012 solution and project tweaks for exotic platforms. 11 anni fa