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lolengine
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lol
kopie van https://github.com/lolengine/lol
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1150 Commits
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248 MiB
Tree: 320cb04876
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9 Commits (320cb04876021d0610e13bd42fe999ebeafc9bad)

Auteur SHA1 Bericht Datum
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 13 jaren geleden
  Sam Hocevar 100f53e550 gpu: convert the gradient shader to a LolFx effect file. 13 jaren geleden
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. 13 jaren geleden
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 13 jaren geleden
  Sam Hocevar a969597a56 build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
13 jaren geleden
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest
GLSL grammar and some personal attempts at writing an HLSL grammar.
13 jaren geleden
  Sam Hocevar fb28a7cadd core: build Bullet as part of the VS2010 project. 13 jaren geleden
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
13 jaren geleden
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
14 jaren geleden
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