5 Révisions (3389ed69a22f54cb4c67b6ef9ad958002b775864)

Auteur SHA1 Message Date
  Sam Hocevar 3389ed69a2 build: move all games to a "games" subdirectory to clean up the root il y a 13 ans
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. il y a 13 ans
  Sam Hocevar fbaf32f1b9 core: make timers second-based rather than millisecond-based. il y a 13 ans
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. il y a 14 ans
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. il y a 14 ans
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 15 ans
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. il y a 15 ans
  Sam Hocevar ca16123ccb Ensure the DebugFps object is rendered in front of everything else. il y a 15 ans
  Sam Hocevar 5eb598905a The most recent interface layout. il y a 15 ans
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. il y a 15 ans
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. il y a 15 ans
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. il y a 15 ans
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. il y a 15 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 15 ans
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. il y a 15 ans
  Sam Hocevar c1851f2c2b Store the frame number in the Ticker instead of duplicating the information il y a 15 ans
  Sam Hocevar 57a0cb5102 Refactor stuff. il y a 15 ans
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. il y a 15 ans
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. il y a 15 ans
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. il y a 15 ans
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. il y a 15 ans
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted il y a 15 ans
  Sam Hocevar 79822b6c89 Improve the text appearance using an outline. il y a 15 ans
  Sam Hocevar e2596fa9fd Implement the profiling system. il y a 15 ans
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is il y a 15 ans
  Sam Hocevar 932b60a123 Proper delta time computation in both the game and the editor. il y a 15 ans
  Sam Hocevar 7d382e549d The frame counter is now an asset object. il y a 15 ans