83 次代码提交 (397c7f2fdac494219d8c1ccf1d2ccaa009bd2301)

作者 SHA1 备注 提交日期
  Sam Hocevar 5f66d6a751 build: fix PS3 and Linux compilation issues. 12 年前
  Sam Hocevar 9eb88af17c gpu: remove support for the accumulation buffer, it's deprecated anyway. 12 年前
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all 12 年前
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 年前
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 13 年前
  Sam Hocevar cbf13dac65 gpu: temporarily enable alpha blending in the vertex buffer code. 13 年前
  Sam Hocevar dc94fce5ed gpu: activate alpha blending on the Direct3D backend. 13 年前
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 13 年前
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately 13 年前
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 13 年前
  Sam Hocevar a3f410d697 video: allow to set the default clear color. 13 年前
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now 13 年前
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now 13 年前
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. 13 年前
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. 13 年前
  Sam Hocevar dfdbbfdfc0 gl: cache viewport size on all platforms, because we cannot query it from 13 年前
  Sam Hocevar 8a239b4df7 gl: fix long-standing bug where clear color didn't properly set 13 年前
  Sam Hocevar 55b8dece84 test: fix OS X compilation; we still need SDLmain.a on that platform. 13 年前
  Sam Hocevar 3978ea9e2a core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these 13 年前
  Sam Hocevar 5521b9fd01 build: start adding Xbox 360 configuration settings to the VS projects. 13 年前
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. 13 年前
  Sam Hocevar 7b7d4fe003 build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 年前
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 年前
  Sam Hocevar c968144c69 ps3: until we know how to retrieve and change the screen resolution from 13 年前
  Sam Hocevar e750e82332 gl: initialise Glew in the video setup instead of the SDL app, so we don't 13 年前
  Sam Hocevar 666efd14ee gl: use Glew if available. 13 年前
  Sam Hocevar d1270bf691 video: move the last shader from the Video class to Scene itself. 13 年前
  Sam Hocevar d7ca14a836 android: compilation fixes for recent engine changes. 13 年前
  Sam Hocevar 1fa6fb6994 debug: convert debug quad shaders to GLSL 1.30. 13 年前
  Sam Hocevar e7019edcac debug: more debug quad tests, 1.20 shaders. 13 年前
  Sam Hocevar e6c6f59327 gl: force version 1.30 for all shaders. 14 年前
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 年前
  Sam Hocevar cc05a63bb7 video: get rid of Video::GetWidth() and Video::GetHeight(). 14 年前
  Sam Hocevar bd9dd9c195 video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 14 年前
  Sam Hocevar f80bd91283 video: play with random dithering. 14 年前
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot 14 年前
  Sam Hocevar 6f35fd55be video: make the dithering shader work with GLES2. 14 年前
  Sam Hocevar 821c3985a1 video: fix a syntax error in the default vertex shader. 14 年前
  Sam Hocevar 1f3d06c581 video: 8×8 Bresenham dithering (still deactivated). 14 年前
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 年前
  Sam Hocevar 493109e3ed video: add deactivated shader code for 4x4 Bayer dithering. 14 年前
  Sam Hocevar c39012688f android: enforce fullscreen on Android until we have several layouts. 14 年前
  Sam Hocevar 1aa3cf12c8 Work around a bug in the Android emulator that doesn't let us query the 14 年前
  Sam Hocevar 336d42371e Enable GL_TEXTURE_2D in the Scene class instead of Video. 14 年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 年前
  Sam Hocevar cc7dd5f4f6 Try to fix GLES 2 rendering. No luck so far. 14 年前
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. 14 年前
  Sam Hocevar 3191ca57bf Set the default background color to something recognisable. 14 年前
  Sam Hocevar f75db4c57f Fix the GLESv2 rendering. 14 年前
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 14 年前