Sam Hocevar
5f66d6a751
build: fix PS3 and Linux compilation issues.
12 年之前
Sam Hocevar
9eb88af17c
gpu: remove support for the accumulation buffer, it's deprecated anyway.
12 年之前
Sam Hocevar
51bf8067a9
gpu: get rid of the glClearColor, glClearDepth and glClear calls in all
projects, we now use Video::SetClearColor, Video::SetClearDepth and
Video::Clear instead, so that the Direct3D equivalents can be called.
12 年之前
Sam Hocevar
28728814cc
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 年之前
Sam Hocevar
bfada5d920
core: move some of the camera view logic from the Video class to the
Scene and Camera classes.
13 年之前
Sam Hocevar
cbf13dac65
gpu: temporarily enable alpha blending in the vertex buffer code.
13 年之前
Sam Hocevar
dc94fce5ed
gpu: activate alpha blending on the Direct3D backend.
13 年之前
Sam Hocevar
48c7070243
gpu: replace exit(0) in D3D error checks with lol::Abort().
13 年之前
Sam Hocevar
f7770f7387
gpu: add an Unbind() method for textures for clean up. Unfortunately
the Scene code still breaks Direct3D rendering.
13 年之前
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
13 年之前
Sam Hocevar
a3f410d697
video: allow to set the default clear color.
13 年之前
Sam Hocevar
bd69c76f90
xbox: fix a few problems in the shader handling code; the first tutorial now
works on the Xbox.
13 年之前
Sam Hocevar
2831476774
build: major refactoring of the Win32 and Xbox project files; we now
link properly on the Xbox.
13 年之前
Sam Hocevar
43e152053a
win32: add a lot of DirectX stubs.
13 年之前
Sam Hocevar
60a2e83d54
xbox: start working on an Xbox/Direct3D port.
13 年之前
Sam Hocevar
dfdbbfdfc0
gl: cache viewport size on all platforms, because we cannot query it from
the game thread.
13 年之前
Sam Hocevar
8a239b4df7
gl: fix long-standing bug where clear color didn't properly set
the alpha value.
13 年之前
Sam Hocevar
55b8dece84
test: fix OS X compilation; we still need SDLmain.a on that platform.
13 年之前
Sam Hocevar
3978ea9e2a
core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these
function use degrees rather than radians.
13 年之前
Sam Hocevar
5521b9fd01
build: start adding Xbox 360 configuration settings to the VS projects.
13 年之前
Sam Hocevar
356917292d
osx: link with the proper OpenGL libraries on OS X.
13 年之前
Sam Hocevar
7b7d4fe003
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
According to David Turner, “it should be the only thing that NDK users
should be testing again.”
13 年之前
Sam Hocevar
6bbe943492
core: rename vec2i to ivec2 etc. to better match GLSL.
13 年之前
Sam Hocevar
c968144c69
ps3: until we know how to retrieve and change the screen resolution from
within the Video class, just store what the GL context tells us and stick
to that.
13 年之前
Sam Hocevar
e750e82332
gl: initialise Glew in the video setup instead of the SDL app, so we don't
have to duplicate this code to other places. Fixes the GTK app on the way.
13 年之前
Sam Hocevar
666efd14ee
gl: use Glew if available.
13 年之前
Sam Hocevar
d1270bf691
video: move the last shader from the Video class to Scene itself.
13 年之前
Sam Hocevar
d7ca14a836
android: compilation fixes for recent engine changes.
13 年之前
Sam Hocevar
1fa6fb6994
debug: convert debug quad shaders to GLSL 1.30.
13 年之前
Sam Hocevar
e7019edcac
debug: more debug quad tests, 1.20 shaders.
13 年之前
Sam Hocevar
e6c6f59327
gl: force version 1.30 for all shaders.
14 年之前
Sam Hocevar
3d4af0869a
ps3: start a minimal PS3 port using PSGL, but not CG yet.
14 年之前
Sam Hocevar
cc05a63bb7
video: get rid of Video::GetWidth() and Video::GetHeight().
14 年之前
Sam Hocevar
bd9dd9c195
video: implement Video::GetSize() in addition to GetWidth() and GetHeight().
14 年之前
Sam Hocevar
f80bd91283
video: play with random dithering.
14 年之前
Sam Hocevar
d18820d320
video: enforce shader-enabled GL implementations, getting rid of a lot
of code.
14 年之前
Sam Hocevar
6f35fd55be
video: make the dithering shader work with GLES2.
14 年之前
Sam Hocevar
821c3985a1
video: fix a syntax error in the default vertex shader.
14 年之前
Sam Hocevar
1f3d06c581
video: 8×8 Bresenham dithering (still deactivated).
14 年之前
Sam Hocevar
10b321b204
core: get rid of now useless <cstdio> includes.
14 年之前
Sam Hocevar
493109e3ed
video: add deactivated shader code for 4x4 Bayer dithering.
14 年之前
Sam Hocevar
c39012688f
android: enforce fullscreen on Android until we have several layouts.
14 年之前
Sam Hocevar
1aa3cf12c8
Work around a bug in the Android emulator that doesn't let us query the
current viewport settings.
14 年之前
Sam Hocevar
336d42371e
Enable GL_TEXTURE_2D in the Scene class instead of Video.
14 年之前
Sam Hocevar
8848cf53db
Put everything in the "lol" namespace. Better late than never.
14 年之前
Sam Hocevar
cc7dd5f4f6
Try to fix GLES 2 rendering. No luck so far.
14 年之前
Sam Hocevar
b8377c4160
Add preliminary support for EGL applications.
14 年之前
Sam Hocevar
3191ca57bf
Set the default background color to something recognisable.
14 年之前
Sam Hocevar
f75db4c57f
Fix the GLESv2 rendering.
14 年之前
Sam Hocevar
c643668297
The engine now builds for GL and GL ES 1.x and 2.x, and runs for each
one except GL ES 2.x for now.
14 年之前