19 コミット (398ee1b4d599e6b7ee9136b1082e436a6f3a1f85)

作成者 SHA1 メッセージ 日付
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10年前
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. 11年前
  Sam Hocevar ddeaa5f81a build: reorganise automake build system. 11年前
  Sam Hocevar c59fc670c2 core: import pristine lua 5.2.1 in the engine code. 11年前
  Sam Hocevar 0e1a19f8e6 build: re-add liblolcore dependency tracking to all binary objects. 11年前
  Sam Hocevar 4b4d201a6d build: reorganise AM_CPPFLAGS handling so that we can disable the 11年前
  Sam Hocevar 6e1156aaea build: split the main library into lolcore and lolbullet. 11年前
  Sam Hocevar b25222af18 base: implement UNUSED() macro and put it here and there. 12年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12年前
  Sam Hocevar bbca3b6e59 build: fixes for out-of-tree builds, and get rid of 12年前
  Sam Hocevar 50ff3f9ce0 ps3: refactor elf → self build logic and make make_fself mandatory 12年前
  Sam Hocevar e390f03e0a build: add a common.am include file and a "make lolcheck" target that does 12年前
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it 12年前
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they 12年前
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12年前
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib 12年前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12年前
  Sam Hocevar 55b8dece84 test: fix OS X compilation; we still need SDLmain.a on that platform. 13年前
  Sam Hocevar c9aa11c9e3 test: start writing tutorials and other shit. 13年前