12 次程式碼提交 (3b00a2e5eea88f77faf2b24e5a2122701a78c9a3)

作者 SHA1 備註 提交日期
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 年之前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 年之前
  jeunathe 958d8c403e add methods to Audio class to mute/unmute and change volume per channel 11 年之前
  Sam Hocevar 578ec1d413 audio: add a simple Stop() method to samples. 12 年之前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 年之前
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. 12 年之前
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 年之前
  Sam Hocevar beb141dd5b build: fix Win64 compilation with mingw64, using an updated SDL build. 13 年之前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 年之前
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 14 年之前
  Sam Hocevar 21fd077d12 Reduce audio latency by using 1K samples instead of 4K. 14 年之前
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14 年之前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 年之前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 年之前
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 14 年之前
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 14 年之前