28 Révisions (3b00a2e5eea88f77faf2b24e5a2122701a78c9a3)

Auteur SHA1 Message Date
  Sam Hocevar d64b117b8d build: fix license and copyright information. il y a 9 ans
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. il y a 9 ans
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick il y a 10 ans
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 10 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 10 ans
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current il y a 10 ans
  Sam Hocevar a65c0b7749 ticker: replace linked lists wih dynamic arrays for entity groups. il y a 11 ans
  Sam Hocevar 98f8246323 build: lol-build now passes flags to configure, and configure now uses il y a 11 ans
  Sam Hocevar 95369e26db base: a few minor style tweaks. il y a 12 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 12 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 12 ans
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the il y a 12 ans
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. il y a 13 ans
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. il y a 13 ans
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. il y a 13 ans
  Sam Hocevar 3d3ec36548 core: start working on the Emcee class. il y a 13 ans
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. il y a 14 ans
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. il y a 14 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 14 ans
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, il y a 14 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. il y a 14 ans
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. il y a 14 ans
  Sam Hocevar 57a0cb5102 Refactor stuff. il y a 14 ans
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. il y a 14 ans
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. il y a 14 ans
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. il y a 14 ans
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. il y a 14 ans
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted il y a 14 ans
  Sam Hocevar 7d382e549d The frame counter is now an asset object. il y a 14 ans
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. il y a 14 ans
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. il y a 14 ans
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing il y a 14 ans
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. il y a 14 ans
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in il y a 14 ans