28 Commits (3b00a2e5eea88f77faf2b24e5a2122701a78c9a3)

Auteur SHA1 Bericht Datum
  Sam Hocevar d64b117b8d build: fix license and copyright information. 9 jaren geleden
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 9 jaren geleden
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 10 jaren geleden
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 jaren geleden
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 jaren geleden
  Sam Hocevar a65c0b7749 ticker: replace linked lists wih dynamic arrays for entity groups. 11 jaren geleden
  Sam Hocevar 98f8246323 build: lol-build now passes flags to configure, and configure now uses 11 jaren geleden
  Sam Hocevar 95369e26db base: a few minor style tweaks. 12 jaren geleden
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 jaren geleden
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 jaren geleden
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the 12 jaren geleden
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 jaren geleden
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 jaren geleden
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. 13 jaren geleden
  Sam Hocevar 3d3ec36548 core: start working on the Emcee class. 13 jaren geleden
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 jaren geleden
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 14 jaren geleden
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 jaren geleden
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 14 jaren geleden
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 jaren geleden
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 14 jaren geleden
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 jaren geleden
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 14 jaren geleden
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 jaren geleden
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 jaren geleden
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 jaren geleden
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted 14 jaren geleden
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 jaren geleden
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 14 jaren geleden
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. 14 jaren geleden
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 jaren geleden
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 14 jaren geleden
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in 14 jaren geleden