1808 Révisions (3b00a2e5eea88f77faf2b24e5a2122701a78c9a3)

Auteur SHA1 Message Date
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; il y a 13 ans
  Sam Hocevar 8dd6d33a6d base: implement String::Resize(). il y a 13 ans
  Lolbot 7e4da3d634 fixed 27 files out of 2315: il y a 13 ans
  Benjamin ‘Touky’ Huet ad275175b8 Tweak to prevent tri_to_process.Last().m1 emptying. il y a 13 ans
  Sam Hocevar 3973f80a9d base: fix a nasty double free issue in Array::Remove(). il y a 13 ans
  Benjamin ‘Touky’ Huet 1038fa7fbe Small MeshCsg return FIX il y a 13 ans
  Benjamin ‘Touky’ Huet 6db0694db4 Revert shiny.lolfx to previous, monogolo-commit. il y a 13 ans
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. il y a 13 ans
  Benjamin ‘Touky’ Huet 3d56a23a55 Added geometry basic functions. il y a 13 ans
  Sam Hocevar f44e3e323b core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). il y a 13 ans
  Sam Hocevar d3032e3e67 color: slightly better HSVToRGB routine. il y a 13 ans
  Sam Hocevar 47cf667a93 color: write the RGB to HSL routine and its associated unit tests. il y a 13 ans
  Sam Hocevar 5715742774 color: optimise RGB to HSV conversion routine using my latest findings, il y a 13 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 13 ans
  Sam Hocevar d9bdb33bc0 color: a reasonably fast RGB to HSV conversion with only three tests. il y a 13 ans
  jeunathe 08e81c93d1 coding style my ass il y a 13 ans
  jeunathe 504f9a4ca2 Update EasyMesh.Convert() method. il y a 13 ans
  Sam Hocevar 99b0874652 color: simplify CIEDE2000 distance code. il y a 13 ans
  Sam Hocevar b12c16448a color: fix a mistake in the CIEDE2000 color-difference formula. il y a 13 ans
  Sam Hocevar a5ba03b405 color: unit test data for the CIEDE2000 color-difference formula. il y a 13 ans
  Sam Hocevar eae9dae863 color: fix typo in float table. il y a 13 ans
  Sam Hocevar d8577e0ec7 color: move the CIEDE2000 distance code into the C++ file and il y a 13 ans
  Sam Hocevar 4e678e2cd0 color: linear interpolation for the wavelength to colour function. il y a 13 ans
  Sam Hocevar 44f324a354 color: add conversion from CIE-xyY to CIE-XYZ and start working on il y a 13 ans
  Sam Hocevar 46cc299f5e base: fix more memory corruptions in the Array class. il y a 13 ans
  Sam Hocevar 02bea89c0e color: ensure XYZ values use the [0 100] scale and add an optional il y a 13 ans
  Sam Hocevar 1b9b5be4b7 color: add HSL/HSV conversions, fix XYZ/RGB conversions that I mixed up, il y a 13 ans
  Sam Hocevar 1fe4a5796e math: mark unused arguments as used in fract(). il y a 13 ans
  Sam Hocevar 1787ddbf19 color: implement HSV to RGB transformation and a CIEDE2000 distance il y a 13 ans
  Sam Hocevar e00d987083 math: implement fract() for vectors and scalar types. il y a 13 ans
  Sam Hocevar 461b02a9b3 color: conversions from CIE XYZ to CIE L*a*b*. il y a 13 ans
  Sam Hocevar ecfb33af45 math: define lol::pow to remove ambiguous calls. il y a 13 ans
  Sam Hocevar 10d5d30b85 image: a few colour conversion routines. il y a 13 ans
  Sam Hocevar d49bb04d20 build: rename “core” directory to “base” because the former is used for core il y a 13 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 13 ans
  Sam Hocevar 8c50a08147 doc: fix claims in the documentation introduction and disable vector.h il y a 13 ans
  Sam Hocevar 6c9c8e547e build: renormalise a lot of files. il y a 13 ans
  Sam Hocevar c2b075c7a9 core: fix a memory corruption in the Array class. il y a 13 ans
  Sam Hocevar 84a308af4e gpu: warn when a vertex shader attribute isn’t found and do not crash il y a 13 ans
  Sam Hocevar 7fa661a2fd easymesh: motherfucking planetary gears demo. il y a 13 ans
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. il y a 13 ans
  Benjamin ‘Touky’ Huet 5e5c8c4e25 specular on cube light. Not the correct effect. il y a 13 ans
  Benjamin ‘Touky’ Huet 924a2afbbe the stupidest idea of the day : the cube light, specular still missing. il y a 13 ans
  Benjamin ‘Touky’ Huet 7c0134ea12 shiny.lolfx now has a PointLight & a DirectionalLight. il y a 13 ans
  Sam Hocevar 573c5053d9 easymesh: fix point light handling. il y a 13 ans
  Benjamin ‘Touky’ Huet 828734c3f2 "Point light" Tweak il y a 13 ans
  Benjamin ‘Touky’ Huet 8cde92fd2e first commit in a while, small test in ShinyLol il y a 13 ans
  Benjamin ‘Touky’ Huet ea517c2926 Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour. il y a 13 ans
  Sam Hocevar bf16c555ab build: minor vcxproj reorganisation. il y a 13 ans
  Sam Hocevar bbc2edcc8e core: we can now set Map elements using simply map[foo] = bar, no need for il y a 13 ans