74 Commits (3c8ef15f0e77514a40b4ceeac646f95d16321c54)

Autor SHA1 Nachricht Datum
  Benjamin ‘Touky’ Huet b1fbc0259f Added Mask & StickyTime to Draw Debug vor 11 Jahren
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) vor 11 Jahren
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... vor 11 Jahren
  Sam Hocevar aab8ecfd3e core: fix grave logic bugs in the entity ticker. vor 11 Jahren
  Sam Hocevar a65c0b7749 ticker: replace linked lists wih dynamic arrays for entity groups. vor 11 Jahren
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). vor 11 Jahren
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. vor 11 Jahren
  Sam Hocevar 1b213612a5 gpu: handle depth test, alpha blending and face culling in Renderer. vor 11 Jahren
  Sam Hocevar 98f8246323 build: lol-build now passes flags to configure, and configure now uses vor 11 Jahren
  Sam Hocevar a6e65e3e0c base: don’t wait for next frame on Emscripten builds. vor 12 Jahren
  Sam Hocevar f852e8d7e1 build: a lot more emscripten build fixes. vor 12 Jahren
  Sam Hocevar edffeb6d2e base: refactor Ticker so that it may one day work without threads. vor 12 Jahren
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function vor 12 Jahren
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. vor 12 Jahren
  Sam Hocevar bb28344eb7 build: fix compiler warnings and Linux and PS3 build issues. vor 12 Jahren
  Sam Hocevar e086100292 base: add some minor randomness to the main Ticker. vor 12 Jahren
  Sam Hocevar b221629ae0 base: start being more aggressive in the error reportings; most error vor 12 Jahren
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. vor 12 Jahren
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. vor 12 Jahren
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and vor 12 Jahren
  Sam Hocevar 3829380c3c core: revert unfinished commit that wasn't really interesting. vor 12 Jahren
  Sam Hocevar 0b7c51b992 ofsdiofisdoifods vor 12 Jahren
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all vor 12 Jahren
  Sam Hocevar 400c75a69c core: clamp deltatime to 15 fps to avoid erratic behaviour. vor 12 Jahren
  Sam Hocevar 456dbe134e core: make the IO thread exit cleanly. vor 12 Jahren
  Sam Hocevar b4b2019efc core: the IO thread tweak needn't be PS3-specific. vor 12 Jahren
  Sam Hocevar 4c6b4b9e14 core: display names for entities that forget to call Entity::Tick*. vor 12 Jahren
  Sam Hocevar 9a95a8ec30 ps3: fix CPU and stack size performance issues on the PS3. vor 12 Jahren
  Sam Hocevar 23a55c53fe core: workaround for systems that don't like thread exiting early. vor 12 Jahren
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the vor 12 Jahren
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the vor 13 Jahren
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. vor 13 Jahren
  Sam Hocevar fbaf32f1b9 core: make timers second-based rather than millisecond-based. vor 13 Jahren
  Sam Hocevar db728e48fe threads: change Queue to a template so that we can manage the element type. vor 13 Jahren
  Sam Hocevar 2ef212be53 core: throw out the idea of a disk thread, let's seem what comes from it. vor 13 Jahren
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. vor 13 Jahren
  Sam Hocevar dfdbbfdfc0 gl: cache viewport size on all platforms, because we cannot query it from vor 13 Jahren
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. vor 13 Jahren
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. vor 14 Jahren
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. vor 14 Jahren
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, vor 14 Jahren
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. vor 14 Jahren
  Sam Hocevar 1e83987676 Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same. vor 14 Jahren
  Sam Hocevar eec2eb7a9a Add a recording mode to Ticker that ensures fixed deltatime even when vor 14 Jahren
  Sam Hocevar 016a5ec38b Add a benchmark mode to the ticker. vor 14 Jahren
  Sam Hocevar c5aea027b9 Store the requested FPS in the Ticker class. vor 14 Jahren
  Sam Hocevar 0297a2b195 The client application no longer needs to call Video::Clea(). vor 14 Jahren
  Sam Hocevar 66ab1860ef Add more error reporting to the Tiler and the Ticker. vor 14 Jahren
  Sam Hocevar cfb7d32d2e More aggressive ticker panic mode. vor 14 Jahren