23 次代码提交 (3d4af0869ac3e153fa27e27cdc0a71c6c795c663)

作者 SHA1 备注 提交日期
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 年前
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 年前
  Sam Hocevar ca16123ccb Ensure the DebugFps object is rendered in front of everything else. 15 年前
  Sam Hocevar 5eb598905a The most recent interface layout. 15 年前
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 年前
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 15 年前
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 15 年前
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. 15 年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 年前
  Sam Hocevar c1851f2c2b Store the frame number in the Ticker instead of duplicating the information 15 年前
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 年前
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 15 年前
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 年前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 年前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 年前
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted 15 年前
  Sam Hocevar 79822b6c89 Improve the text appearance using an outline. 15 年前
  Sam Hocevar e2596fa9fd Implement the profiling system. 15 年前
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 15 年前
  Sam Hocevar 932b60a123 Proper delta time computation in both the game and the editor. 15 年前
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 15 年前