38 Commits (441a20af99e87965fdd0cfc763182ef0b3659117)

Author SHA1 Message Date
  Sam Hocevar 38733fade7 math: move the matrix-to-quaternion code to a global header. 9 years ago
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 years ago
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 9 years ago
  Benjamin ‘Touky’ Huet a89dac5c30 Fixed some stuff and added some small tweaks 10 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 years ago
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 years ago
  Sam Hocevar 8443733a08 math: add GLSL-inherited degrees() and radians() conversion functions. 10 years ago
  Benjamin ‘Touky’ Huet 725919089e small camera fix 10 years ago
  Sam Hocevar b91c177125 camera: const correctness for all getters. 11 years ago
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 11 years ago
  Benjamin ‘Touky’ Huet 60b7f05572 Camera : Fixed CTor 11 years ago
  Benjamin ‘Touky’ Huet 0a7dc44a67 Added MessageService : Basic & Naive Message logging. 11 years ago
  Benjamin ‘Touky’ Huet 04556dea8b mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 11 years ago
  Sam Hocevar 6adf553806 math: implement vec3::toeuler_* for Tait-Bryan angles. 11 years ago
  Benjamin ‘Touky’ Huet afefed080b Camera : Added useage tweak. 11 years ago
  Lolbot 16cbaaa1a3 fixed 3 files out of 2793: 11 years ago
  Benjamin ‘Touky’ Huet 3778159bdc added camera unit test. 11 years ago
  Benjamin ‘Touky’ Huet 876f62228c btphystest : added new camera functions. Added funny camera stuff for cat simulation. 11 years ago
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 11 years ago
  Benjamin ‘Touky’ Huet 7a051f9455 Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation. 12 years ago
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 years ago
  jeunathe 4b041ec074 moved endif (toukinade) 12 years ago
  Sam Hocevar bf62a18bab camera: deactivate WASD code for camera movement. 12 years ago
  Benjamin ‘Touky’ Huet e8d2d8c202 So Character Controller works with a lazy camera logic. 12 years ago
  Sam Hocevar c51b7c14c9 orbital: some improvements to the mesh parser and error reporting. 12 years ago
  Benjamin ‘Touky’ Huet a031bad19c Added some convenient functions in camera. 12 years ago
  Sam Hocevar 440e86eb68 orbital: use both thumb sticks to pilot ships. 12 years ago
  Sam Hocevar 2723dabfac orbital: play with the camera. 12 years ago
  Sam Hocevar da6062de06 core: add methods to set the camera's view matrix. 12 years ago
  Sam Hocevar 4934e9dbee orbital: move ship with arrows. 12 years ago
  Sam Hocevar 45bab95127 input: do not let the joystick override the keyboard. 12 years ago
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. 12 years ago
  Sam Hocevar 8f7d28c169 orbital: play with the tanks. 12 years ago
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 12 years ago
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 years ago
  Sam Hocevar 08fc460668 core: move the Camera class from Orbital to the engine core. 12 years ago