1533 Commits (45f147bca46b0eb1f5c8a1100eeda9a5afdfebed)
 

Author SHA1 Message Date
  Sam Hocevar 8be874ae39 build: factor the LolFx compilation rule into configure.ac. 12 years ago
  Sam Hocevar 2a5fec3db7 build: use more descriptive names for the solution configurations, but do 12 years ago
  Sam Hocevar cebf398bc9 build: force VS2010 to use the SNC compiler for the PS3. 12 years ago
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper 12 years ago
  Sam Hocevar 5008482e54 tutorial: remove dead code in 11_fractal. 12 years ago
  Sam Hocevar 8352c5146a build: use $CELL_SDK and fall back to $CELL_SDK if not set. 12 years ago
  Sam Hocevar f3dfadd1f9 gpu: fix vertex and index buffer behaviour on the PS3. 12 years ago
  Sam Hocevar 23a55c53fe core: workaround for systems that don't like thread exiting early. 12 years ago
  Sam Hocevar d9fab8c6fa build: use $CELLSDK instead of $CELL_SDK as per the documentation. 12 years ago
  Sam Hocevar c805dca4c8 build: create and activate Makefile for ToukyDemo. 12 years ago
  Sam Hocevar 6ff44b1829 build: use "win-*" instead of "windows-*" in build names so that they 12 years ago
  Benjamin ‘Touky’ Huet 654e8bbfa3 Added ToukyDemo to sln. 12 years ago
  Sam Hocevar 3389ed69a2 build: move all games to a "games" subdirectory to clean up the root 12 years ago
  Sam Hocevar 74edd6cbab build: OS X compilation fixes: use GL_INVALID_ENUM instead of GL_INVALID_INDEX 12 years ago
  Sam Hocevar 7dd4bec8c7 build: fix the VS2010 build and add build/ and binaries/ to the dist 12 years ago
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and 12 years ago
  Sam Hocevar 4fa458d653 gpu: disable framebuffer objects on GL ES for now, and disable integer 12 years ago
  Sam Hocevar de9be173e4 web: add a Bitten configuration for the public builds, and import the 12 years ago
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 years ago
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib 12 years ago
  Sam Hocevar 457045bb50 build: ensure that the Linux build machines are what they advertise, or 12 years ago
  Sam Hocevar 86a16aaff6 easymesh: move the Mesh builder into the engine core. 12 years ago
  Sam Hocevar 86fd10c9b8 build: add more configure checks, mostly for neercs. 12 years ago
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the 12 years ago
  Sam Hocevar d3c2a58693 build: import new libcaca binaries (from r4822) so that we no longer need 12 years ago
  Sam Hocevar 95d26d18dd gpu: remove FrameBuffer::Clear(), it's not really useful. 12 years ago
  Sam Hocevar 85275834e2 build: a few hacks to allow building with MinGW on Windows. 12 years ago
  Sam Hocevar 9f8636705c build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that 12 years ago
  Sam Hocevar 18d22e1fc5 gpu: better state restoration after vertex buffer usage. 12 years ago
  Sam Hocevar 6f73cafa08 build: simplify the .lolfx file compilation. 12 years ago
  Sam Hocevar 27d22a9778 gpu: do not convert u8vec4 to integers when set as array buffers, since we 12 years ago
  Sam Hocevar 67113aa9f0 gpu: do not convert integers in vertex streams to floats. 12 years ago
  Sam Hocevar 2feb505b72 gpu: be more verbose about shader compilation; some warnings are useful. 12 years ago
  Sam Hocevar ca5781ec1d gpu: fix a harmless inconsistency in vertexbuffer function order that could 12 years ago
  Sam Hocevar ce4c8eb731 gpu: add GL points support to the primitive rendering. 12 years ago
  Sam Hocevar 07449fce39 build: add a new libcaca Windows build and add the proper MSBuild rules 12 years ago
  Sam Hocevar 98bd224ae8 build: ship a binary build of libcaca for Win32 and Win64. 12 years ago
  Sam Hocevar 286c5edeb6 neercs: some refactoring. 12 years ago
  Sam Hocevar 8a097a6688 neercs: fix Win32 build. 12 years ago
  Sam Hocevar e2295392b8 gpu: first FrameBuffer GPU class. 12 years ago
  Sam Hocevar c6514fae84 test: GLSL syntax fiddling. 12 years ago
  Sam Hocevar 4a938d239b build: remove \r from shader files before compilation. 12 years ago
  Sam Hocevar e5e598bd68 gpu: first shot at a Shader::SetTexture() function. 12 years ago
  Sam Hocevar f3c5985495 build: move major .vcxproj files to their respective project directories. 12 years ago
  Sam Hocevar add39177c5 gpu: disable all vertex attributes upon vertex declaration unbind, just 12 years ago
  Sam Hocevar ae79148e79 build: fix a few build issues (missing -lxinput, missing d3d9 source files). 12 years ago
  Sam Hocevar 6cc678f6f9 build: allow to use OpenGL instead of Direct3D in Visual Studio by simply 12 years ago
  Sam Hocevar a6b51a1b8c neercs: create a skeleton for neercs. 12 years ago
  Sam Hocevar 1b9facda49 gpu: silently ignore empty vertex and index buffers instead of crashing 12 years ago
  Sam Hocevar c51b7c14c9 orbital: some improvements to the mesh parser and error reporting. 12 years ago