2568 Commits (489b02b077a8e469926fb208a04a190cd741a395)
 

Autor SHA1 Nachricht Datum
  Sam Hocevar 489b02b077 gpu: fix syntax issue in shader. vor 9 Jahren
  Sam Hocevar 04a5da4652 test: minor unit test refactoring. vor 9 Jahren
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. vor 9 Jahren
  Sam Hocevar 732ba3802b scene: fix a pretty verbose compilation warning. vor 9 Jahren
  Sam Hocevar 2017951589 scene: fix a compilation error on 64-bit architectures. vor 9 Jahren
  Sam Hocevar d6b7882bda input: temporary workaround for a bug preventing us from binding the “A” key with SDL. vor 9 Jahren
  Sam Hocevar 144b6b344c sot3000: more improvememnts. vor 9 Jahren
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support vor 9 Jahren
  Sam Hocevar 30240e46fa math: deprecate some mixed-case method names. vor 9 Jahren
  Sam Hocevar e2ba6e44a3 sot3000: make the game code public. vor 9 Jahren
  Benjamin ‘Touky’ Huet 25603464d1 Added DRAWGROUP_NONE for entities that don't want to be DrawTicked (for Batcher entities or SpatialPartitioning) vor 9 Jahren
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: vor 9 Jahren
  Sam Hocevar a6c681d392 text: fix alignment when rendering text with inter-character spacing. vor 9 Jahren
  Sam Hocevar 816e787201 sys: work around a threading-related Visual Studio bug. vor 9 Jahren
  Sam Hocevar a2b94a9a37 ticker: fix typo in entity.h header. vor 9 Jahren
  Benjamin ‘Touky’ Huet e9b72ec53a Added stuff for ticking/drawing main app entity independently from other entities vor 9 Jahren
  Sam Hocevar 591db6b866 text: fix a minor accuracy issue in the text alignment logic. vor 9 Jahren
  Sam Hocevar 1ddc2e83b8 font: make bitmap fonts use linear filtering by default. vor 9 Jahren
  Sam Hocevar d4e3ad4a4e text: new features and minor refactoring. vor 9 Jahren
  Sam Hocevar bc2684fd40 thread: do not join std::thread instances. vor 9 Jahren
  Sam Hocevar 2cad5dcb28 ld32: bare files for a Ludum Dare 32 game. vor 9 Jahren
  Sam Hocevar 6914c4e05e tileset: disable weird inheritance code. vor 9 Jahren
  Sam Hocevar 98ad45046f lua: disable 64-bit integer setters. vor 9 Jahren
  Sam Hocevar d8aa8b3d06 build: add missing #include directive. vor 9 Jahren
  Benjamin ‘Touky’ Huet 3ef2d6d31f small MeshViewer tweak vor 9 Jahren
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way vor 9 Jahren
  Sam Hocevar d33c31279e Fully move meshviewer to its own subdirectory to avoid build errors. vor 9 Jahren
  Sam Hocevar 2b4d3318d6 Fix a race condition in the file watcher and a few compilation warnings. vor 9 Jahren
  Benjamin ‘Touky’ Huet 825401d997 Brought threads to C++11 vor 9 Jahren
  Benjamin ‘Touky’ Huet 5abbf24a3e Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state) vor 9 Jahren
  Benjamin ‘Touky’ Huet a8642c05c2 small buildfix in lolunit vor 9 Jahren
  Lolbot 7b5ccb47d2 fixed 1892 files out of 4212: vor 9 Jahren
  Lolbot 3797ac1179 fixed 3 files out of 4212: vor 9 Jahren
  Benjamin ‘Touky’ Huet 921b6d82f5 BuildFIX and meshViewer tweak vor 9 Jahren
  Benjamin ‘Touky’ Huet 44bc2f4d3d Added the long forgotten meshviewer.h vor 9 Jahren
  Benjamin ‘Touky’ Huet 9acf2e925b lol Buildfix vor 9 Jahren
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 vor 9 Jahren
  Benjamin ‘Touky’ Huet 3aac6cb2f2 Reorganizing MeshViewer vor 9 Jahren
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak vor 9 Jahren
  Sam Hocevar 8682025a10 build: remove deprecated stuff and fix a few Linux build issues. vor 9 Jahren
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. vor 9 Jahren
  Sam Hocevar 40fe753e4f image: remove "color" typedef since we already have the "Color" class, and rename a few things. vor 9 Jahren
  Lolbot 4a7d0ca2c5 fixed 36 files out of 4318: vor 9 Jahren
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. vor 9 Jahren
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick vor 9 Jahren
  Benjamin ‘Touky’ Huet 717b01e679 Updated ImGui to 1.36 vor 9 Jahren
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) vor 9 Jahren
  Sam Hocevar d97087fc8b lua: fix compilation issues. vor 9 Jahren
  Sam Hocevar 3fa66de047 math: remove confusing vector members and fix compilation. vor 9 Jahren
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset vor 9 Jahren