67 Révisions (48c7070243882d9480f862d8e53a7dc89e2cb312)

Auteur SHA1 Message Date
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). il y a 12 ans
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately il y a 12 ans
  Sam Hocevar 169a16b63e gpu: move the platform-specific triangle drawing call to the VertexDeclaration il y a 12 ans
  Sam Hocevar a54bb70d64 build: minor Windows compilation fixes. il y a 12 ans
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. il y a 12 ans
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. il y a 12 ans
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. il y a 12 ans
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. il y a 12 ans
  Sam Hocevar 8f0fc94027 tutorial: fix a compilation error and remove now useless vector type casts. il y a 12 ans
  Sam Hocevar 701eb778a3 tutorial: fix the texture swizzling for the fractal viewer on Xbox 360. il y a 12 ans
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation il y a 12 ans
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly il y a 12 ans
  Sam Hocevar c2ff2ad9b7 win32: add Direct3D texture creation code in the fractal zoomer. Shader il y a 12 ans
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I il y a 12 ans
  Sam Hocevar 4fac6d468b tutorial: fix unbalanced parenthesis breaking compilation. il y a 12 ans
  Sam Hocevar 4c7ce44cdb tutorial: port the rotating cube tutorial to the Xbox 360 and il y a 12 ans
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now il y a 12 ans
  Sam Hocevar 39b59b3d42 test: fix uninitialised member variable. il y a 12 ans
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now il y a 12 ans
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. il y a 12 ans
  Sam Hocevar 59ee25e0b3 win32: a few compilation fixes, including GDI+ linking properly now. il y a 12 ans
  Sam Hocevar 40be36ec2c test: fix logic bugs in two tutorials. il y a 12 ans
  Sam Hocevar c0cb995fd2 win32: various compilation fixes, mostly project updates, but also a il y a 12 ans
  Sam Hocevar 64f6c5818b test: that cast was necessary, after all... il y a 12 ans
  Sam Hocevar 03250fa321 test: remove a useless cast. il y a 12 ans
  Sam Hocevar db728e48fe threads: change Queue to a template so that we can manage the element type. il y a 12 ans
  Sam Hocevar 57df2357de math: try to implement the magic getter/setter pattern. BREAKS BUILD. il y a 13 ans
  Sam Hocevar d38a79ee3d math: move most vector and matrix member functions to global functions. il y a 13 ans
  Sam Hocevar 215b6c2065 test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and il y a 13 ans
  Sam Hocevar 608f52eefb test: proper multithreading in the Mandelbrot tutorial. il y a 13 ans
  Sam Hocevar 94f5450399 test: minor tuning, esp. for the PS3. il y a 13 ans
  Sam Hocevar 0a113459a5 ps3: start implementing the PS3 threading system, and port the new il y a 13 ans
  Sam Hocevar b5cc7b7877 tutorial: work around i915 driver limitations in the Mandelbrot viewer shader. il y a 13 ans
  Sam Hocevar 6640cacd29 tutorial: smarter register and instruction usage in the Mandelbrot zooming il y a 13 ans
  Sam Hocevar 222401ad97 tutorial: simplify the Mandelbrot viewing shader in the hope that it will il y a 13 ans
  Sam Hocevar 0a669f9c49 tutorial: make the GLSL Mandelbrot shader completely branchless. il y a 13 ans
  Sam Hocevar e5df84100b nacl: quick and dirty mouse support. il y a 13 ans
  Sam Hocevar b7f21d3d49 tutorial: fix texel offset issues in the fractal zoomer. il y a 13 ans
  Sam Hocevar 07520f26f2 nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated il y a 13 ans
  Sam Hocevar 6743bb45cd nacl: the Mandelbrot zoomer is starting to work on NaCl. il y a 13 ans
  Sam Hocevar 2edb8115e6 core: port all code to NativeClient. Nothing runs for now, but it builds. il y a 13 ans
  Sam Hocevar aab3fb7c45 tutorial: progressive zoom in the Mandelbrot viewer. il y a 13 ans
  Sam Hocevar 7f096b61e4 tutorial: look into previous frames for data when zooming in the Mandelbrot il y a 13 ans
  Sam Hocevar f9323a8a89 tutorial: get the Mandelbrot viewer to run on OS X. il y a 13 ans
  Sam Hocevar ec705032ad ps3: fix a performance issue in the Mandelbrot viewer texture upload. il y a 13 ans
  Sam Hocevar aa4bde4a60 ps3: fix a typo causing a compilation error. il y a 13 ans
  Sam Hocevar 08e3ee64ad tutorial: create texture with the proper format and type on the PS3. il y a 13 ans
  Sam Hocevar 790f3783d2 tutorial: port the new Mandelbrot shader to Cg. il y a 13 ans
  Sam Hocevar 7ba6e2bb29 tutorial: the Mandelbrot viewer now queries the nearest pixel of each il y a 13 ans
  Sam Hocevar adf0dfcc7e tutorial: decorrelate window size and texture size in the Mandelbrot viewer. il y a 13 ans