1971 Commits (4e313aa8105aa0a171c55f045fa6b533a54c8679)

Author SHA1 Message Date
  Sam Hocevar 4e313aa810 Fix unused variable warnings in the polynomial code. 9 years ago
  Sam Hocevar 7be150b0e4 Allow to build without SDL or ffmpeg. 9 years ago
  Sam Hocevar 2df8762d47 Migrate to Visual Studio 2017. 9 years ago
  Sam Hocevar fe99aca67d Use [[nodiscard]] in a lot of places. 9 years ago
  Sam Hocevar 9981cf4ce9 Make some AVL tree code less verbose. 9 years ago
  Sam Hocevar c86f703dcf Some Windows compilation fixes + support for [[nodiscard]]. 9 years ago
  Sam Hocevar b9effc8977 Fix erratic indentation and file encoding. 9 years ago
  Sam Hocevar 9bdb67a51a Fix source file encoding. 9 years ago
  Sam Hocevar aca1660e1e Disable debug messages by default and downgrade a few messages. 9 years ago
  Sam Hocevar 1733d0ffd8 math: tweak the real number printing routine. 9 years ago
  Sam Hocevar 17db5be5c8 math: remove some hardcoded stuff from the real numbers implementation. 9 years ago
  Sam Hocevar df7454b36a math: add real::R_MIN and real::R_MAX and get rid of real::ulp(). 9 years ago
  Sam Hocevar 60ee86f908 ufiodsfiodsifods 9 years ago
  Sam Hocevar f9058a384d 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). 9 years ago
  Sam Hocevar 5d62baaaae math: parse hexadecimal reals as per C standard, 6.4.4.2. 9 years ago
  Sam Hocevar 7b9d98109b math: use exponentiation by squaring for real::pow(). 9 years ago
  Sam Hocevar 2e696e7b32 build: fix compilation on MSYS2 when glew is not available. Fixes #8. 9 years ago
  Sam Hocevar 8f3f1736d8 build: fix multiple definition of EXTRA_DIST. 9 years ago
  Sam Hocevar ee622b762f build: add several missing distributed files for Windows versions. 9 years ago
  Sam Hocevar 26e60e45fc getopt: fix an assert triggered in the Windows runtime. 9 years ago
  Sam Hocevar c6374c7e07 movie: replace the old Movie class with a GIF encoder. 9 years ago
  Sam Hocevar 7558d0664a image: more method renaming for consistency. 9 years ago
  Sam Hocevar e3b1011d37 image: rename some stuff. 9 years ago
  Sam Hocevar a45a0d45d1 audio: do not free buffers that SDL may be using. 9 years ago
  Sam Hocevar 3544e76a4d input: fix uninitialised variable. 9 years ago
  Sam Hocevar a3a802e88f Update PEGTL submodule to latest upstream branch. 9 years ago
  touky ea93e0fecc baselua fix 9 years ago
  Sam Hocevar f533ecffad Various compilation fixes. 9 years ago
  touky 24d9405ff3 ResourceLoader + tileset tweaks 9 years ago
  touky 19545aa446 imgui extension + tileset 9 years ago
  touky 90a7d2055d imgui vec conversion 9 years ago
  touky fd3a6a8ae6 imgui + renderer + mouse scroll 9 years ago
  touky f52db94b51 imgui extension 9 years ago
  touky d8efedf4d7 sdl input tweak 9 years ago
  touky 6b4d1645f0 git fuckup 9 years ago
  touky 575ef8e497 DebugDrawContext pass 9 years ago
  touky fab4610405 lolua tweaks 9 years ago
  touky eb943fc5e3 Lolua small simplification 9 years ago
  touky 0cdeb424d9 2nd pass, removed all old code, and fixed all the wrong usages 9 years ago
  touky 4d78d62a70 Lolua refactor 2nd pass: New version is much simpler and practical 9 years ago
  touky 893ab7b6f5 first little pass, everything is broken. 10 years ago
  Lolbot af53a69eb7 fixed 9 files out of 506: 10 years ago
  Sam Hocevar 5fb319b10c imgui: update submodule to a cleaner branch. 10 years ago
  Sam Hocevar 7d2cd5c8a3 build: fix imgui example on Linux 10 years ago
  Guillaume Bittoun 3525d1f317 Crash fix: first call to TickGame must not occur before TickDraw. referencing #3 10 years ago
  touky 527e27c880 - ImGUI is now operational again 10 years ago
  touky 3b255d4137 first test for lolimgui 10 years ago
  touky ce13252b69 Shader version compatibility fix 10 years ago
  touky 9174a1e43d startup fixes 10 years ago
  Sam Hocevar aaa39bd782 build: fix Windows build and LolFx generation 10 years ago