2 コミット (4ee191fbf43dc51dcbac0223cb547b2b8fba9136)

作成者 SHA1 メッセージ 日付
  Sam Hocevar 4ee191fbf4 engine: start working on a tickable object, cleaner than entities. 6年前
  Sam Hocevar 016330c12b ui: move a lot of files around. 6年前
  Sam Hocevar a57cecaf98 input: remove a lot of unnecessarily convoluted code. 6年前
  Sam Hocevar 25b5d97d28 gui: clean up the ImGui integration code. 6年前
  Sam Hocevar fca56d7f7d Rename some classes and methods to lowercase. 6年前
  Sam Hocevar 1f9be92a66 Use smart pointers in a lot of the rendering code. 6年前
  Sam Hocevar 8eaf5e1a0f imgui: allow a client application to invalidate fonts. 6年前
  Sam Hocevar f04165769c gpu: simplify automatic shader generation code. 6年前
  Sam Hocevar beeded3d85 render: simplify Renderer code 6年前
  Sam Hocevar 92eca4f8ff imgui: allow to create a context with a custom font atlas. 6年前
  Sam Hocevar 709f8d63f1 UI: fix crash at exit with Dear ImGui. 6年前
  Sam Hocevar 2a5d7a4073 Clean up ImGui integration code. 6年前
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 6年前
  Sam Hocevar 332028f00e Various ImGui interface improvements. 6年前
  Sam Hocevar 7f9de5d554 imgui: switch to the docking branch. 6年前
  Sam Hocevar 3c4e27a68c Update 3rd party modules and fix build. 6年前
  Sam Hocevar 63bbcaad43 imgui: use latest master branch. 6年前
  Sam Hocevar 980ff37a58 Get rid of numerous uses of lol::String. 7年前
  Sam Hocevar 44e39867b1 Fix approximately 80 billion compilation warnings. 7年前
  touky 19545aa446 imgui extension + tileset 8年前
  touky fd3a6a8ae6 imgui + renderer + mouse scroll 8年前
  touky f52db94b51 imgui extension 8年前
  touky d8efedf4d7 sdl input tweak 8年前
  touky 575ef8e497 DebugDrawContext pass 8年前
  touky 4d78d62a70 Lolua refactor 2nd pass: New version is much simpler and practical 8年前
  Lolbot af53a69eb7 fixed 9 files out of 506: 8年前
  Sam Hocevar 5fb319b10c imgui: update submodule to a cleaner branch. 8年前
  touky 527e27c880 - ImGUI is now operational again 8年前
  touky 3b255d4137 first test for lolimgui 8年前
  touky 9174a1e43d startup fixes 8年前
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10年前
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. 10年前
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 10年前
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10年前
  Benjamin ‘Touky’ Huet 7605caace4 MultiScene: Phase 4: Rendering is fixed. 10年前
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10年前
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10年前
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 10年前
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 10年前
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 10年前
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 10年前
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 10年前
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10年前
  Sam Hocevar d97087fc8b lua: fix compilation issues. 10年前
  Sam Hocevar 3fa66de047 math: remove confusing vector members and fix compilation. 10年前
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset 10年前