13 次程式碼提交 (4fa458d653a0db6ba6421833e1880377c864f755)

作者 SHA1 備註 提交日期
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 年之前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 年之前
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 13 年之前
  Sam Hocevar f4841d64ec emitter: fix wrong velocity value computation in the particles. 13 年之前
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 年之前
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 年之前
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 年之前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 年之前
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 年之前
  Sam Hocevar 346c90dde8 Allow more particles, just in case. 14 年之前
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 年之前
  Sam Hocevar 6c3b80be8f Particle emitter test. 14 年之前
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 14 年之前
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 年之前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 年之前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 年之前
  Sam Hocevar 83a82034ae Start creating the World class. 14 年之前