1732 次代码提交 (4fc2c9038dc55726240d635bf9d429a7a20c890a)
 

作者 SHA1 备注 提交日期
  Sam Hocevar 4fc2c9038d build: activate the Abuse game build. 11 年前
  Sam Hocevar da12e9cf97 scene: for now, restore the ortho cam when blitting tiles. 11 年前
  Sam Hocevar f603ceae10 build: add Linux build files for project voxel. 11 年前
  Lolbot 1f03fedb2d fixed 19 files out of 2773: 11 年前
  Benlitz ad6e32dce1 Added project Voxel ported to the Lol 11 年前
  Benlitz 26191e40da gpu: getters in RenderContext class 11 年前
  Benlitz 1a2bfe6609 gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader 11 年前
  Sam Hocevar 231b99714f base: add Array::Data() method to access the underlying buffer. 11 年前
  Benlitz 42381d33a4 fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device 11 年前
  Sam Hocevar 0932cabe00 build: add an external SVN reference to the Abuse game. 11 年前
  Sam Hocevar 7159ef1dea debug: fix a crash in the DebugFps constructor. 11 年前
  Sam Hocevar 4823bc5812 tutorial: add missing uniform location. 11 年前
  Sam Hocevar 3fdc7b3eef tutorial: tweak the input tutorial code. 11 年前
  Sam Hocevar 5ff15c08d4 core: Text constructor now wants a String object. 11 年前
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. 11 年前
  Sam Hocevar a65c0b7749 ticker: replace linked lists wih dynamic arrays for entity groups. 11 年前
  Sam Hocevar 9bea2cdd0a Improvements in check-source.sh. 11 年前
  Sam Hocevar f876853948 build: automatically add svn:eol-style = RF property to source files. 11 年前
  Benlitz f7da613a70 fixed a minor typo in the input tutorial 11 年前
  Lolbot c47d0f8c62 fixed 10 files out of 2754: 11 年前
  Benlitz cecd5db3fa build fix on non-SDL platforms 11 年前
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11 年前
  Sam Hocevar ef0bd031ab base: Array::Remove(int) now accepts a negative index to remove elements 11 年前
  Sam Hocevar 85ef683cce base: fix map.h build. 11 年前
  Sam Hocevar f140c4752c base: simplify the Map code. 11 年前
  Lolbot 8cc04f0ba9 fixed 7 files out of 2745: 11 年前
  Benlitz 3fc469b1f6 shaders now cache attribute location once they have been retrieved for the first time. 11 年前
  Sam Hocevar 1141d91bea build: reorganise VS solution to match the directory tree. 11 年前
  Sam Hocevar 51faafd340 build: fix .gitignore file. 11 年前
  Sam Hocevar 93c5cb094b build: clean up autoconf file and svn:ignore properties. 11 年前
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11 年前
  Sam Hocevar c7a3c42a19 audio: report SDL mixer loading errors. 11 年前
  Sam Hocevar 01547a0a20 gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 年前
  Sam Hocevar 5c6ceb6d0c build: manually add lollua.vcxproj as a reference in all projects. 11 年前
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. 11 年前
  Sam Hocevar 7ac9be9704 build: fix PS3 and Android builds. 11 年前
  Sam Hocevar 7468547abc ps4: prepare for the fioutaah! 11 年前
  Benjamin ‘Touky’ Huet ef80c5cbc2 Removed Labyrinth from the .sln, I wasn't ready to commit anyway. 11 年前
  Sam Hocevar b6f2514035 build: test suite is now verbose by default in lol-build. 11 年前
  Sam Hocevar a490c8c4c7 lolfx: preprocessor support in the LolFx parser. But this shit is going 11 年前
  Sam Hocevar 9996530993 build: update .gitignore files. 11 年前
  Sam Hocevar bc623a4ef1 base: Array::Pop() returns the popped element. 11 年前
  Sam Hocevar 8ff1cf9b32 base: disable exceptions in Bison-generated parsers. 11 年前
  Sam Hocevar 0e1f31bd5a build: fix the autobuilder support for emscripten. 11 年前
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. 11 年前
  Benlitz 5f72c16f60 base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 11 年前
  Sam Hocevar f0e8676248 gpu: don't use PolygonMode on GL ES. 11 年前
  Sam Hocevar 8ff57070c7 build: activate the emscripten builds on the build bot. 11 年前
  Sam Hocevar 9158677eae gpu: implement polygon rendering mode in GL and D3D. 11 年前
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 年前